Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But first of all it would require a coal power plant with nuclear power plant cooling mechanic.
That's something that has come up in a thread I found on the subject, as did game balance... but hey, maybe this should be a more expensive, more complex "Heat and Electricity Central" ("теплоэлектроцентраль"), to avoid ditching the original coal plant and also to balance the benefit of it producing heat as well as power?
But you would never drink a waste water purified into drinking water I guess. Because if you can make it pure enough to use in industry, then you xan make it pure enough to use for drinking and food production
The problem is that if power stations or heat stations are currently written in the engine as "building that converts [fuel] into [power] or [heat], then combining the two could result in a power plant that stops working at all in summer because it can't heat anything. So they'd probably have to change the system of how cooling towers work, to allow some sort of "coolant pipe splitter with prioritization" so you can direct hot coolant to a heat-exchanger when possible or to a cooling tower when the exchanger is full.
I think there are a few issues with this:
- Water is conserved, so if you fill a system that recycles its water, it may "lock up" when a building can no longer push sewage or pull clean water.
- Toilet to tap is barely practiced today; the technology may not have been prevalent enough in the 1960's for our somewhat backward republics.
- Recycling water again and again will concentrate contaminates that the normal system may not cover (their concentration would be too low for a single pass through the system).
- It would be too good. Right now you need to use chemicals to purify water and then use chemicals again for purifying sewage. If you had the option to spend chemicals only once per water cycle, why wouldn't you?
- Your citizens may not like the idea of their sewage water being used in their clothing (even if purified). Most people today don't either and we have a better opinions of our water treatment systems.
There definitely are some uses for reclaimed water that could be implemented, but populations and industrial pollution don't mix well, so you would need a lot of piping over a km to supply an industry with water.1. Create a power plant (the Generator Building) that uses heating water as its "fuel." A Heating Plant connected to both a Generator Building and a district heating system is a co-generation plant.
2. Create a new resource (steam) and three new buildings (Boiler Station, Generator Building, High-Temperature Heat Exchanger). Generator Buildings accept steam and produce electricity, High-Temperature Heat Exchangers accept steam and produce heating water, and Boiler Stations produce steam using some fuel (coal, oil, and nuclear fuel could all work). A Boiler Station connected to both a Generator Building and a High-Temperature Heat Exchanger is a co-generation plant.
Neither of these is entirely realistic, but both of them avoid the two-outputs issue and would probably be good enough for the game's purposes, as long as the game allows you to use heating water or whatever resource you'd use for method 2 thusly.