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Your assumption is not faulty, but the game doesn't work the way you expect it to work.
As a sidenote, it's generally not recommended to have a coal power plant (or any sort of power plant) until you really expand enough to need one. Until you reach about 1.5-2.0 MW of consumption, you're better off importing electricity. You'll get the money back once you start exporting the 18MW from the power plant, but it's a hefty investment to do so early. It's also not a moneymaker, as after you start exporting, the price plummets to an abysmal value.
What you didn't do so optimally there:
1. You attached the Power Plant directly to the coal processing plant. This is bad because you don't allow much buffer when your processing plant isn't working and if your power plant runs out of coal, your processing plant can't produce any coal. Chicken & egg problem. Ideally, your processing plant would use an intermediate small aggregate storage which would hold enough coal to supply the power plant for as long as the processor doesn't work due to lack of raw materials or staff.
2. Staffing. Staffing in this game is... peculiar, to say the least. It is close to levels of art to be able to make a fully functional and efficient supply chain. You'll have to get used to productivity oscilating, as some people work more than others (depending on factors like loyalty, health, happiness and the time they travelled to work). Furthermore, there's no staff buffer (waiting room) between shifts, so inadvertently, you'll end up with your coal power plant producing at any time between 40% and 100% productivity. This is also valid for your mines and processing plants, which is why it's essential to always have buffer storage (that goes for other supply chains as well).
Don't feel discouraged, though. This game is a game of trial and error and failure is the best way to improve. It's sort of like Dark Souls in a way...
1. Set up your 1-2 mines to dump into a small aggregated storage.
2. Set up a coal processor to take from the SAS and dump into 2 Large Aggregated Storages.
3. Build a train aggregate loading station and hook the two LAS to it (you might need to use conveyor connections).
4. Set up a distribution chain from here using a Rail Distribution Office. You might want to supply Coal from here to Small/Large Aggregate Storages attached as inputs to Coal Power Plants, Steel Mills, Brick factory, etc. You might even export the surplus if you have particularly rich production.
One of the worst things you can do is start to cram everything around the mining area. That usually leads to a bunch of spaghetti conveyor belts which leads to a lot of frustration. Specialize the industrial zones... make the steel mill separate from the bricks factory and put the coal power plant somewhere out of the way of other industry. The reason for the latter is that you want to have a dedicated bus line that feeds staff on a quick cadence so that the power plant is always active (I recommend small buses with up to 10 capacity, arriving at most every 30 RL seconds each). You can get away with your other industries slacking, due to how aggregate storage (and generally storage) acts as a buffer whilst your factories are on low production, but you cannot store energy, which is why the moment that your power plant runs out of staff, your entire republic grinds to a halt.
Gravel and asphalt are the only exception to the above rule, as you need to set them up first thing if you play using self-building.
BTW, if you are playing with pollution enabled, you need way more distance between pollution sources and housing. Also, you will want to feed coal into the power station with a conveyor engine in order to fill the 100 ton buffer so you don't need to buy/truck coal every time there is a hiccup. But never put an engine between an unloading facility and a storage, or the distribution office will not be able to see how full the storage is.
If they were coming initially then it's all set up well. Maybe they left because of hunger?
Power plant and coal processing do not need many people. I think you are using two separate bus lines (screenshot 1): one to the right bus stop and the other to the stop in between the factories. I would suggest only delivering people to the middle one. When having only one line you can then adjust the amount of people you pick up from town to not have them drive in circles:
- Enable line spacing or add an end station to the line
- Divide the line length by 400m to get the amount of buses you need.
- Set amount of people to pick up at town to a minimum (with your type of bus its ~4 people at 10%)
- Monitor both factories and slowly increase the amount you pick up until they get about 60%-80% filled (or what ever percentage gives you 100% production for your loyalty/happiness levels).
They will work for longer if the trip takes longer, so the 80% number stays even in winter.
2) you have 2 busstation near your fabrik ...you need only 1 to reach the fabriks
3) you need 1 wire from border to one of your switches with import 100 %
4) you need 1 wire from your powerplant to another border to export 100 % ( never touch it with another wire)
5) you need more worker 0 % worklees is bad 1 to 5 % is fine
The tutorials from bballjo will also help!
https://www.youtube.com/playlist?list=PLFJZNm-LmBIpRFF3-Z9iCUe0jCuP-vF_s
UN LIMITED POWAAHHH !
https://steamcommunity.com/sharedfiles/filedetails/?id=2344394956
https://steamcommunity.com/sharedfiles/filedetails/?id=1994286074
just want to point out, if you're planing to use a rail distribution office for aggregate, connect the storage directly to the train station. do NOT use a conveyor tower as then the distribution office cant see how full the storage is and it wont work.