Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Tzeentch May 10, 2022 @ 6:53am
reason to produce crops in own field?
to operate food factory for 365 days, there should be about 20 big fields may be?

I think using so many lands to farm is not efficient...

is there any reason to plant crops?

if I don't farm anything, there might be some kind of problem?
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Showing 1-15 of 21 comments
MrKrabs May 10, 2022 @ 7:05am 
There are other options with mods.
There are these greenhouses, and recently one mod came up which uses waste water to produce crops.
I do farms to reduce my imports. At a certain level I don´t need to import ctops anymore.
On top it´s eyecandy imo.

https://steamcommunity.com/sharedfiles/filedetails/?id=2783650046

https://steamcommunity.com/sharedfiles/filedetails/?id=2780089272

https://steamcommunity.com/sharedfiles/filedetails/?id=2777346248
Pfirsich1966 May 10, 2022 @ 7:06am 
Fields only make sense if you want to become self-sufficient.
For the import, however, I would only recommend the railway!
ChalwaBechatex May 10, 2022 @ 7:30am 
Yield in game is much bigger than in real life it’s scaled probably to manage that reasonably with game.

You don’t have to use vanilla fields. I prefer long fields from thorenstein field. Crops are crucial for food, alcohol, livestock, fabric and chemicals production it’s very important part of your economy. Exporting these goods is profitable.

Crops logistics is real challenge that is funny to play with.
Ernst Cornell May 10, 2022 @ 8:29am 
Originally posted by noname:
to operate food factory for 365 days, there should be about 20 big fields may be?

I think using so many lands to farm is not efficient...

is there any reason to plant crops?

if I don't farm anything, there might be some kind of problem?

crops are effectively free or at least only cost the fuel needed to tend them + fixed costs (machinery+building)

importing crops and selling products is still profitable but the profit margin is much smaller, much smaller, specially if you cost the transport infrastructure if you aren't autobuying.
Last edited by Ernst Cornell; May 10, 2022 @ 8:30am
Mudkest May 10, 2022 @ 9:37am 
Originally posted by noname:
to operate food factory for 365 days, there should be about 20 big fields may be?

51 actually, at max production(constanly filled max with workers)
MG83 May 10, 2022 @ 10:25am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2719683566

to be self sufficient . So capitalist pigs cannot manipulate your society by increasing crop prices.
MG83 May 10, 2022 @ 10:26am 
Originally posted by Mudkest:
Originally posted by noname:
to operate food factory for 365 days, there should be about 20 big fields may be?

51 actually, at max production(constanly filled max with workers)
https://steamcommunity.com/sharedfiles/filedetails/?id=2385999049
aproximately this much
Elessar_warrior May 10, 2022 @ 10:28am 
It depends of your map, if you are in a flat map crops are easier to set up. And the map is huge, at my machine at least i can't build on it all becouse of performance issues.
johntarmac May 10, 2022 @ 2:46pm 
Originally posted by Mudkest:
Originally posted by noname:
to operate food factory for 365 days, there should be about 20 big fields may be?

51 actually, at max production(constanly filled max with workers)

If you are using workers to harvest your fields then you're losing 40% of the crops.
Workers will produce 180t from a large field.
A harvester will produce 300t from the same field.
Nokia 3310 May 12, 2022 @ 1:52am 
Originally posted by johntarmac:
Originally posted by Mudkest:

51 actually, at max production(constanly filled max with workers)

If you are using workers to harvest your fields then you're losing 40% of the crops.
Workers will produce 180t from a large field.
A harvester will produce 300t from the same field.

I think he means food factory is filled max with workers, not fields.
Bufnitza May 12, 2022 @ 4:04am 
Yes, that's what he meant. I don't think anyone uses workers to till the land, especially since 1 big field is like 250 workers vs 1 tractor / harvester. It's easy to calculate the required number, though:

1 big field = 303t per year
1 food factory @170staff (theoretical 100% production) = 42t crops / day
365 days = 15.330t
15.330 / 303 = ~50.6, so yes, 51 fields.

That being said, I have never managed to keep the food factory fully staffed and the best average yearly production I managed (based on consumption between 1.1 - 31.12) was 59%. That's still 31 fields, which is considerable. Given how big these fields are, it's usually a logistic challenge to get all those crops fed into the same Food factory.

A better approach (unless you are roleplaying complete self-sufficiency) is to complement local crop production with imports. I usually set the RDO to stock the warehouse used by the Food factory with ~20% Crops. That means that once the Food factory empties the Grain Silo (which takes priority over the warehouse), it will start consuming Crops from the warehouse. That way, there's no idling due to missing raw materials.
Tzeentch May 12, 2022 @ 5:13am 
thank u guys all. all are helpful to the newibe
KJ May 12, 2022 @ 9:50am 
Originally posted by noname:
to operate food factory for 365 days, there should be about 20 big fields may be?

I think using so many lands to farm is not efficient...

is there any reason to plant crops?

if I don't farm anything, there might be some kind of problem?
118k citizens -> last year they consumed 62000 tons of grain, that is a lot of material if you buy it. And i'm not even self sufficient in chemicals/electronics now, which i'm working on now, so i expect it to rise to 75000 tons per year.

It requires good logistics and (unless you want to go insane) you need to download mods for bigger silos (there is one good with 4000 and 10000t storage). That makes it a challenge, and a challenge is nice. But not necessary for beginners. I tried just with vanilla 900t storages for a long time and it was not fun to build and get it running.

Fields can be placed where you normally cant/ dont want to build anyway (very hilly terrain), ideal place to put them - as long as you can set up roads and rails to the farm/silo.
Last edited by KJ; May 12, 2022 @ 9:59am
Silent_Shadow May 12, 2022 @ 10:08am 
Keep in mind that you can place farms on hills too. Only the edge with an entry need be on flat ground.
Bufnitza May 12, 2022 @ 1:22pm 
Originally posted by Silent_Shadow:
Keep in mind that you can place farms on hills too. Only the edge with an entry need be on flat ground.
Wow, I didn't know that! Thanks for letting me know, I somehow assumed that farms need to be placed on, well, farmland, which is flat.
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Date Posted: May 10, 2022 @ 6:53am
Posts: 21