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There are these greenhouses, and recently one mod came up which uses waste water to produce crops.
I do farms to reduce my imports. At a certain level I don´t need to import ctops anymore.
On top it´s eyecandy imo.
https://steamcommunity.com/sharedfiles/filedetails/?id=2783650046
https://steamcommunity.com/sharedfiles/filedetails/?id=2780089272
https://steamcommunity.com/sharedfiles/filedetails/?id=2777346248
For the import, however, I would only recommend the railway!
You don’t have to use vanilla fields. I prefer long fields from thorenstein field. Crops are crucial for food, alcohol, livestock, fabric and chemicals production it’s very important part of your economy. Exporting these goods is profitable.
Crops logistics is real challenge that is funny to play with.
crops are effectively free or at least only cost the fuel needed to tend them + fixed costs (machinery+building)
importing crops and selling products is still profitable but the profit margin is much smaller, much smaller, specially if you cost the transport infrastructure if you aren't autobuying.
51 actually, at max production(constanly filled max with workers)
to be self sufficient . So capitalist pigs cannot manipulate your society by increasing crop prices.
aproximately this much
If you are using workers to harvest your fields then you're losing 40% of the crops.
Workers will produce 180t from a large field.
A harvester will produce 300t from the same field.
I think he means food factory is filled max with workers, not fields.
1 big field = 303t per year
1 food factory @170staff (theoretical 100% production) = 42t crops / day
365 days = 15.330t
15.330 / 303 = ~50.6, so yes, 51 fields.
That being said, I have never managed to keep the food factory fully staffed and the best average yearly production I managed (based on consumption between 1.1 - 31.12) was 59%. That's still 31 fields, which is considerable. Given how big these fields are, it's usually a logistic challenge to get all those crops fed into the same Food factory.
A better approach (unless you are roleplaying complete self-sufficiency) is to complement local crop production with imports. I usually set the RDO to stock the warehouse used by the Food factory with ~20% Crops. That means that once the Food factory empties the Grain Silo (which takes priority over the warehouse), it will start consuming Crops from the warehouse. That way, there's no idling due to missing raw materials.
It requires good logistics and (unless you want to go insane) you need to download mods for bigger silos (there is one good with 4000 and 10000t storage). That makes it a challenge, and a challenge is nice. But not necessary for beginners. I tried just with vanilla 900t storages for a long time and it was not fun to build and get it running.
Fields can be placed where you normally cant/ dont want to build anyway (very hilly terrain), ideal place to put them - as long as you can set up roads and rails to the farm/silo.