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Oh wow, I had no idea. So that could cause a cascading problem then, like teachers whom actually have lower loyalty than they needed to have.
This was a big deal in the Soviet Union and for the most part still is here in Russia.
Salaries were not that high for cops, and big criminal organizations sometimes paid them off in exchange for the cops leaving them alone, this was especially a thing in the 90s.
In the game, the more corrupt a cop/investigator would be, the more likely he would be to throw out criminal cases, or even not respond to a call, and same would apply to judges. It could be determined by their government loyalty and criminality.
Secret police could act as the "police of the police" for example and arrest corrupt cops/judges/investigators. They too could be corrupt, with the more corrupt the secret police being, the more likely they would be to turn a blind eye on corrupt cops, but this would largely depend on their government loyalty, giving another incentive for the player to hire loyal secret police.
That's a lot of help.
Does that mean my loyal citizens are being put in jail because of disloyal police?