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Also, not how things usually work in the real world. Constructions don' t usually stop because of lack of materials. (usually), and heavy machinery sure pops in before anything else.
i can you say ...you wait often on the last betontruck 2 or more houers and cant go home..
or you get phone ..your bagger dont came now you need wait till tomorow
Your bagger?
Its called excavator in english :D
What I've done is I've gotten used to setting up dedicated COs. After a couple of years and having set up some basic exports, before starting the next wave of expansion and asphalt roads, I set up 4 COs, and make 2 dedicated ones, namely:
1. One with 4 cranes, 4 bulldozers, 2 road cranes and 2 flatbeds.
2. One with 2 asphalt layers, 2 rollers, 6 excavators and 2 flatbeds.
Do not assign any open storages to these ones, so that the flatbeds don't waste time transporting resources. These should only transport the heavy equipment.
I have cut the power for the construction offices, those morons in there can't even count to three - they wont receive power from me until they get their act together..
Imagine with future update and foreign workers, you have to pay them in hard cash while they stand around doing nothing!
example you plan an areal 10 houses 1 fabrik 30 street conection fabrik and so on...and it took years to finish it if you have only 1 conection to this area...but if you get 5 or more conections to same area and then you finish it in month
same is for an normal street ..you make an long street example 5 kilometers ..then think omg never end this ♥♥♥♥...but if you use sidewys on the same street and get 5 conections on the same street and you say wow how fast is this done
Niemand mag Besserwisser!
Sei froh, daß Du aufgrund Deiner Ausbildung gut Englisch kannst.
When I want to do this, like drag a really long road, either as a "ring" around a city, or to link 2 cities, I first drag the road I like, then I use a parallel dirt road and create "junctions" every 400m or so. That way, my COs can use all of my pavers and rollers instead of just one.
Stop making excuses, the problems as described in the post are real and frustrating. They are not gamebreaking, but annoying and require you to micro manage when individual constructions are started to avoid time wasting. What you are talking about are completely different things.