Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Tzeentch May 7, 2022 @ 8:11am
good way to earn a money?
I tried to sell cloth with importing crops, but it was so so...

if I plant crop by comrades, more efficient than before?

any other way to earn a money better?
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Showing 1-15 of 17 comments
Ernst Cornell May 7, 2022 @ 8:37am 
oil extraction, oil refining, tourism, western cars for soviet export manufactuing surprisingly.

besides those, look for high value exports, with low material and labor inputs and if possible only local inputs.

fabric and clothes aren't a good starter moneymaker because they need chemicals. chemicals are expensive and not available at start. textiles become much more profitable after chemical plants are available.

before chemicals, food exports are probably more profitable than textiles, alcohol is probably the best of basic food exports, followed by either livestock or food itself. meat is less profitable than livestock itself but you can pack more meat per truck than food.

try checking the guides tho:
https://steamcommunity.com/sharedfiles/filedetails/?id=2014643315&searchtext=value
Last edited by Ernst Cornell; May 7, 2022 @ 8:59am
carlos_chou May 7, 2022 @ 8:53am 
Borrow money to build ships. Will get some deficit initially, but earn a lot if you can build something bigger. Or taking the arbitrage between two coalitions by shipping through railway system
Pfirsich1966 May 7, 2022 @ 9:15am 
Depends on the starting point!
Whatever resources are available in the vicinity are exploited, processed and exported as best as possible.
In principle, you can make good money with everything, but for me it's always up to the workers what I do earlier.
4X-Fan May 7, 2022 @ 11:14am 
Though expensive to set up, I found that selling nuclear fuel and/or UF6 is very profitable (IMO a bit too much).

Producing you own steel ASAP is a good way to get rid of the biggest cost factor an expanding republic has (plus that any escess can be sold directly, turned into mech components or serve in the vehicles/train factory or naval yard of course)
MrKrabs May 7, 2022 @ 11:29am 
I found life stock and / or alcohol quite ok. Easy to start and good profit.
Plants can be imported for the beginning.
Sure there are more profitable ones. But those one I mentioned are easy to start up with imo.
Last edited by MrKrabs; May 7, 2022 @ 11:30am
longshots444 May 7, 2022 @ 2:35pm 
As you already have a Fabric factory you could build a Clothing factory alongside it.

The Fabric factory would feed the Clothing factory, BUT, the Fabric factory produces much more than the Clothing factory needs so you can use use the surplus as an added export income provider.

My Fabric factory produces approx 66% of the income that my Clothing factory does, which is a very nice sideline for no extra cost.

My truck picks up 50% Fabric then goes to Clothing and waits until loaded, so the transport is also utilised better, and realistically costs nothing.
larry_roberts May 7, 2022 @ 4:49pm 
I've played both Transport Fever 2 and this game and the answer is the same 'Oil'.
Owlchemist May 7, 2022 @ 6:51pm 
Someone on reddit did a highly detailed breakdown recently. Worth a read.
Erce May 7, 2022 @ 9:58pm 
Raw bauxite seems kinda good, too. Needs no workers at all, but very large storage and transport capacities.
Tzeentch May 8, 2022 @ 4:44am 
Originally posted by Ernst Cornell:
oil extraction, oil refining, tourism, western cars for soviet export manufactuing surprisingly.

besides those, look for high value exports, with low material and labor inputs and if possible only local inputs.

fabric and clothes aren't a good starter moneymaker because they need chemicals. chemicals are expensive and not available at start. textiles become much more profitable after chemical plants are available.

before chemicals, food exports are probably more profitable than textiles, alcohol is probably the best of basic food exports, followed by either livestock or food itself. meat is less profitable than livestock itself but you can pack more meat per truck than food.

try checking the guides tho:
https://steamcommunity.com/sharedfiles/filedetails/?id=2014643315&searchtext=value
really thanks.
Tzeentch May 8, 2022 @ 4:45am 
Originally posted by carlos_chou:
Borrow money to build ships. Will get some deficit initially, but earn a lot if you can build something bigger. Or taking the arbitrage between two coalitions by shipping through railway system
is it ok at the starting moment?
Tzeentch May 8, 2022 @ 4:46am 
Originally posted by MrKrabs:
I found life stock and / or alcohol quite ok. Easy to start and good profit.
Plants can be imported for the beginning.
Sure there are more profitable ones. But those one I mentioned are easy to start up with imo.
what is the others?
its deepend how an player will play....
there are so many ways to get mony without workers..its deepend on the playstile an player will play..
example autobitumenrafinerie ...get elektrik from border to the fabrik and you have endless mony.
same is with many other things where you only need trucks or bagger (normal resources ) and sell it
this are things where you can learn how the gamemechanik work
------------
i can only say play the game for fun and your playstile
Tzeentch May 8, 2022 @ 5:07am 
Originally posted by manfred.stabentheiner:
its deepend how an player will play....
there are so many ways to get mony without workers..its deepend on the playstile an player will play..
example autobitumenrafinerie ...get elektrik from border to the fabrik and you have endless mony.
same is with many other things where you only need trucks or bagger (normal resources ) and sell it
this are things where you can learn how the gamemechanik work
------------
i can only say play the game for fun and your playstile
thx
MrKrabs May 8, 2022 @ 5:10am 
The others may be fuel, bitumen, steel, cf6 and nuclear fuel, vehicles, chemicals.
I had a small vehicle industry a while ago. That was good. One train brought a bunch of something to the border approx 4 times a year.
That kept me alive.
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Date Posted: May 7, 2022 @ 8:11am
Posts: 17