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With the exception of railway equipment - trains and wagons cannot move through factory connections.
- passive: overflow of source
- active: something is pulling resources at destination (vehicles or factory).
So you have to be careful how you connect them.
Eg. cars factory -> vehicles storage is ok but
Steel mill -> open storage -> mechanical factory will be working only if steel mill internal storage is full
For the steel mill, it will only fill the open exterior storage if its internal storage is full.
Thus, if you connect a factory to an external storage in the open air, it can consume all the steel of this storage, if for some reason (outage of production) the internal storage of the steel factory is not full.
For containers/vehicles (your first question), the factory will only start filling an external vehicle/container storage when its internal storage is full.
It therefore takes some time to wait before seeing containers/vehicles arrive at your external vehicle/container storage.
Same with container loading facilities.
The way I mentally visualize this when planning, is just imagine that all the buildings/storage drain out of the TOP of the unit, and not out of the bottom. Eg: You have to spillover your storage to move to the next factory/storage/etc in line. I wish there was an option to allow "bottom draining" storage, for things like capacitor-like storage buffers for oil/fuel loading zones and the like; you can still achieve the same thing though it just has a longer startup time.
I tried but it doesn't seem to work