Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
They only go to the pub if they are unemployed : being inactive, they get through the day as best they can, which will have an impact on their health.
Otherwise, you can very well not build any bar, it will have no effect: the citizens will express a need, but it will not cause any escape, just like religion.
This is a stupid mechanic that basically ruins the early game making it way harder than it needs to be. As soon as you create your republic on day one the citizens start screaming for all kinds of demands. They want alcohol, they want electronics, sports, movies, and tourist attractions while also constantly praying in church. They just walked out of a village with no electricity and they think I am Santa Claus. Then they will run for the border and escape if they don't get what they want. It is so easy to crash a Republic in the first year it is not even funny.
But after that the game gets super easy and it is not even a challenge at all anymore. Basically when I have the resources to give them all the free alcohol they can drink they don't want it anymore. It is dumb.
However, the thirst for alcohol expressed by your fellow citizens does not lead to escapes. Like the need for religion.
Alcohol is only really necessary for tourists: in a hotel or in a bar. Just like places of worship are only needed for tourists.
Apart from tourists, these two data are not to be taken into account in the game.
The new crime mechanic could reflect this well.
If there should be some negative effect about alcohol mechanic instead of severe dissatisfaction it should be severe medical issues . having high alcohol addiction should shorten life span by %50 etc. or not being able to drink may cause emergency care situation.
Well of course the dissatisfaction should only be for those with high Religious sympathy or alchohol desire. The way it works needs to be fixed so that they do not seek religion or alchohol if its at 0. Of course getting to 0 should be difficult.
yes small amount . no emergency occur. or life span does not shorten much.
i already find current mechanics of people who has % 0 religion symphaty to desire to go church etc stupid enough. [/quote]
I am pretty sure when heating plant stops smoking everyone would become religious. Merry Christmas comrades! St Peter needs another thousand children... I had so many dead children X'D
It would lead to a series of interesting choices too, do you build towns around the existing Churches knowing your population is going to be reliant on a type of building you can't build for them? Or do you attempt to keep them loyal through monuments while you attempt to stamp out superstition through the school system in future generations?
Same with Alcohol do you accept the health and money hit early game by building bars, knowing your further increasing dependence which will be hard to stamp out later, or do you accept the existence of a criminal market that will make policing harder mid game?
Culture becomes the default thing you always have to provide, and sport becomes the thing you want to provide, as you try to create a culture of Soviet athletes, despite how much its costing to promote and build new heated pools.
Having to make choices that affect you down the road would allow for the mid game to become more interesting and give players a greater feel of how their choices are impacting the ways of life within their republic.
Thats how alchohol and religion already work. If you don't provide it the desire decreases over time. If their bar is high and they don't get it they loose hapiness. Sports effects health but not getting it doesn't drop desire for it, however other needs can override it.
Ah, okay. I misunderstood you then.
Some of the reduction is also generational. But education and propaganda make more sense. I just watched a YouTube video on that topic in the USSR and even with all that it was almost impossible to root it out.