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Second statement = false. Just reload and you will notice that the next fire will not be on the same location, wich proofs that they are random.
My solution for this kind of oddities is save frequently and use reload to avoid loosing a building, especially when this building should not burn according to the laws of chemistry. To burn something you need a fuel and oxygen. I never noticed that a steel pole or a harbour is a fuel to feed fires. Perhaps I was sleeping in class when the teacher explained this, but...
Another thing that i dont like is the amount of fires when your republic is big. I have it set on medium and even then i have one fire every single day.
I think it would be cool, if fires could burn down the wares in the building depending on the fire level or time of the fire. Right now I never lose a building because of how easy it is to extinguish a fire and I dont lose anything.
Maybe also make it take longer to extinguish a big fire? When a refinery or big building is burning it should maybe need more firemen, but also takes a lot of time before it is completely down?
When thinking about far future when we have technical service and maintenance for buildings (if that will ever come) maybe after a fire the building needs to be repaired (and uses some materials) before it works at 100% again?
Just some random ideas xD
The "frequent fire option" is useless, because the only thing that changes is the frequency, not the difficulty. The only difference between "Normal" and "Frequent" is that your firetrucks do more sorties, that's all.
Here I agree with you. The decisive factor is not the size of the building, but what it contains. It's clear that refineries, chemical factories or coal storages are far more difficult to extinguish, and should need more vehicles and firemen than a bus stop that should in fact never get fire.
Loosing a part of the stored/used products and the need to repair buildings after a fire seems obvious to me.
At least that's the way I play.
I have no choppers yet since I started 1917.
I like the fact that buildings can burn down. Got to make me planing well.
If one doesn't like it, one can have switched fires off.
Fair enough imo.
how do you play from 1917, which mod is it?
https://steamcommunity.com/sharedfiles/filedetails/?id=2042302963
actually in soviet standards no building can get permit till its approved via fire department which includes being in range of fire station :P