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My observation is as follows.
I only let the trains go into the custom building, and all have to leave through the loop.
When the train is long enough to peak over the last signal than no problem.
If the train is shorter, and his last waggon would not peak over the last signal, than it will remain red.
Those short trains I must allow to turn on the spot and send them of directly.
I have some old screenshots from that. Gonna look for them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2551705675
https://steamcommunity.com/sharedfiles/filedetails/?id=2551705604
You see the long one how it´s still over the last signal.
The short trains I have to force via waypoint to the left track to allow them leaving the place through the little track.
You also can see the waypoints.
It was always working fine. But if I wish to use the new RDO I have no longer control of every single train.
I will see if I can keep up this system in the future.
Little side note:
With this system I am able to produce some traffic at the neighbors land.,
Would be interesting to see if I could force cars as well through the neighbors land.
That way I could produce some traffic there to make it look a bit more alive.
Ah yes, these are very helpful. I'll have to tailor mine similar. You wouldn't happen to have any shots of the signal view? Or are all of those mostly block signals both way? I can't tell the difference between chain, mixed and block like that. Thanks again, I also wish I could make cars drive out of map borders like that in a way, to make an out of bounds town look more lively.
But in general one chain signal to go in, the rest block signals, all one way. Except the left track where the short trains have to turn. There if course a mixed one.
https://steamcommunity.com/sharedfiles/filedetails/?id=2523392400
https://steamcommunity.com/sharedfiles/filedetails/?id=2523392400
https://steamcommunity.com/sharedfiles/filedetails/?id=2523392488
https://steamcommunity.com/sharedfiles/filedetails/?id=2523391957
So in general I approach, split the incoming track into a few waiting lines. One chain, and one block just where the waiting track begins.
Just as normal to this small orange piece.
When you have more than 3 waiting tracks you should play around a bit to make them all suit you. I had 5. That's why I have twe two signals close behind each other. That's where one chain Beginns and another ends.
If I would not put the signal in front than the whole thing would be one chain for any incoming traffic.
I hope I didn't make that to complicated.
I just bounce them all in.
https://steamcommunity.com/sharedfiles/filedetails/?id=2329037581
https://steamcommunity.com/sharedfiles/filedetails/?id=2329037518
https://steamcommunity.com/sharedfiles/filedetails/?id=2329037469
https://steamcommunity.com/sharedfiles/filedetails/?id=2329037409
https://steamcommunity.com/sharedfiles/filedetails/?id=2329037329
https://steamcommunity.com/sharedfiles/filedetails/?id=2329037269
https://steamcommunity.com/sharedfiles/filedetails/?id=2329037185
https://steamcommunity.com/sharedfiles/filedetails/?id=2329037047
https://steamcommunity.com/sharedfiles/filedetails/?id=2329036911
https://steamcommunity.com/sharedfiles/filedetails/?id=2329036740
https://steamcommunity.com/sharedfiles/filedetails/?id=2329036514
https://steamcommunity.com/sharedfiles/filedetails/?id=2329036430
https://steamcommunity.com/sharedfiles/filedetails/?id=2329036349
https://steamcommunity.com/sharedfiles/filedetails/?id=2329035678
https://steamcommunity.com/sharedfiles/filedetails/?id=2329035150
Sometimes a train have a question mark. But just for a few seconds. Than the train moves anyway.
It's quite a bunch of pictures, and they are a bit older.
But I hope that helps.
If you have been successful please share a few shots as well.
Kind regards.
The railyard worked well, but I much prefer seeing the trains drive out of map borders then doing the loop instead of magically flipping around and taking a switch lane. I run my trains at 80m with the RDO recently added, but I might extend it to 100-max length (150s m long) as this was for testing. Having trains limited to x amount with the office is awesome, I'm liking the addition a ton.
Thanks for your help, for right now the system works fine. Apologies for the at night pictures, I have to leave for work soon- will update with daytime shots.
https://steamcommunity.com/sharedfiles/filedetails/?id=2725619608 https://steamcommunity.com/sharedfiles/filedetails/?id=2725619462 https://steamcommunity.com/sharedfiles/filedetails/?id=2725619793
Yes, I also don´t like to let the trains flip on the spot.
That was the general idea of the loop at the first place.
Have in mind that at my last screenshot we didn´t have courved bridges.
I made them bit by bit to make them look courved.
I look forward to see how your signals are working when a short train use your loop.
Have also in mind , that RDO for export only works if waggons are set to 1.
Bballjo mentioned something like that on YT.
Have fun at work, and kind regards.
I will keep note of this. I plan to use my RDO to just buy resources for my RCO, then use another house for selling. Thanks again.
https://steamcommunity.com/sharedfiles/filedetails/?id=2726074823 https://steamcommunity.com/sharedfiles/filedetails/?id=2726074943
Remember that this is just a trick for eyecandyness. It is not planed by the devs to run through the neighbors land afaik.