Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Tim Jan 19, 2022 @ 3:28am
3 rail custom house issue
Hello there, I would like to use all 3 lanes for the custom house's rail. I have set it up so the 1st lane is the forward, so you can drive into the station then through it to then exit back onto the left lane. Theres two splits, one goes from the right lane all the way around and then splits again into lane 2 and 3, with a chain and regular signal. The issue comes when multiple trains try to use the station. One train drives in no problem, but sometimes when a train drives around from the split, it changes one signal to red and the chain signal from the start. Should I connect the 3rd rail further down, before my bypass? Thanks so much.

https://steamcommunity.com/sharedfiles/filedetails/?id=2724567192
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Showing 1-12 of 12 comments
MrKrabs Jan 19, 2022 @ 3:54am 
I was playing around with loops a lot.
My observation is as follows.

I only let the trains go into the custom building, and all have to leave through the loop.
When the train is long enough to peak over the last signal than no problem.
If the train is shorter, and his last waggon would not peak over the last signal, than it will remain red.
Those short trains I must allow to turn on the spot and send them of directly.
I have some old screenshots from that. Gonna look for them.
MrKrabs Jan 19, 2022 @ 4:12am 
Here are the shots.

https://steamcommunity.com/sharedfiles/filedetails/?id=2551705675

https://steamcommunity.com/sharedfiles/filedetails/?id=2551705604

You see the long one how it´s still over the last signal.
The short trains I have to force via waypoint to the left track to allow them leaving the place through the little track.
You also can see the waypoints.

It was always working fine. But if I wish to use the new RDO I have no longer control of every single train.
I will see if I can keep up this system in the future.

Little side note:
With this system I am able to produce some traffic at the neighbors land.,
Would be interesting to see if I could force cars as well through the neighbors land.
That way I could produce some traffic there to make it look a bit more alive.
Tim Jan 19, 2022 @ 12:25pm 
Originally posted by MrKrabs:
Here are the shots.

https://steamcommunity.com/sharedfiles/filedetails/?id=2551705675

https://steamcommunity.com/sharedfiles/filedetails/?id=2551705604

You see the long one how it´s still over the last signal.
The short trains I have to force via waypoint to the left track to allow them leaving the place through the little track.
You also can see the waypoints.

It was always working fine. But if I wish to use the new RDO I have no longer control of every single train.
I will see if I can keep up this system in the future.

Little side note:
With this system I am able to produce some traffic at the neighbors land.,
Would be interesting to see if I could force cars as well through the neighbors land.
That way I could produce some traffic there to make it look a bit more alive.

Ah yes, these are very helpful. I'll have to tailor mine similar. You wouldn't happen to have any shots of the signal view? Or are all of those mostly block signals both way? I can't tell the difference between chain, mixed and block like that. Thanks again, I also wish I could make cars drive out of map borders like that in a way, to make an out of bounds town look more lively.
Bailing_Out Jan 19, 2022 @ 3:10pm 
Originally posted by MrKrabs:

Little side note:
With this system I am able to produce some traffic at the neighbors land.,
Would be interesting to see if I could force cars as well through the neighbors land.
That way I could produce some traffic there to make it look a bit more alive.
Yeah it looks like you are doing business of the map, cool
MrKrabs Jan 19, 2022 @ 3:20pm 
I actually have. But it's tricky to find for the shots are much older.
But in general one chain signal to go in, the rest block signals, all one way. Except the left track where the short trains have to turn. There if course a mixed one.
MrKrabs Jan 19, 2022 @ 3:51pm 
I somehow found them.

https://steamcommunity.com/sharedfiles/filedetails/?id=2523392400

https://steamcommunity.com/sharedfiles/filedetails/?id=2523392400

https://steamcommunity.com/sharedfiles/filedetails/?id=2523392488

https://steamcommunity.com/sharedfiles/filedetails/?id=2523391957

So in general I approach, split the incoming track into a few waiting lines. One chain, and one block just where the waiting track begins.
Just as normal to this small orange piece.
When you have more than 3 waiting tracks you should play around a bit to make them all suit you. I had 5. That's why I have twe two signals close behind each other. That's where one chain Beginns and another ends.
If I would not put the signal in front than the whole thing would be one chain for any incoming traffic.

I hope I didn't make that to complicated.
Tim Jan 20, 2022 @ 5:06am 
Ah yes! Your station is wonderful, I love using bridged rails over rail or road, it looks very nice. I tried 2 different things, one basically recreating your looped-bridge custom house and I tried making a railyard.

The railyard worked well, but I much prefer seeing the trains drive out of map borders then doing the loop instead of magically flipping around and taking a switch lane. I run my trains at 80m with the RDO recently added, but I might extend it to 100-max length (150s m long) as this was for testing. Having trains limited to x amount with the office is awesome, I'm liking the addition a ton.

Thanks for your help, for right now the system works fine. Apologies for the at night pictures, I have to leave for work soon- will update with daytime shots.

https://steamcommunity.com/sharedfiles/filedetails/?id=2725619608 https://steamcommunity.com/sharedfiles/filedetails/?id=2725619462 https://steamcommunity.com/sharedfiles/filedetails/?id=2725619793
MrKrabs Jan 20, 2022 @ 5:18am 
Thanks for update.
Yes, I also don´t like to let the trains flip on the spot.
That was the general idea of the loop at the first place.
Have in mind that at my last screenshot we didn´t have courved bridges.
I made them bit by bit to make them look courved.
I look forward to see how your signals are working when a short train use your loop.

Have also in mind , that RDO for export only works if waggons are set to 1.
Bballjo mentioned something like that on YT.

Have fun at work, and kind regards.
Tim Jan 20, 2022 @ 5:45am 
Originally posted by MrKrabs:
Thanks for update.
Yes, I also don´t like to let the trains flip on the spot.
That was the general idea of the loop at the first place.
Have in mind that at my last screenshot we didn´t have courved bridges.
I made them bit by bit to make them look courved.
I look forward to see how your signals are working when a short train use your loop.

Have also in mind , that RDO for export only works if waggons are set to 1.
Bballjo mentioned something like that on YT.

Have fun at work, and kind regards.

I will keep note of this. I plan to use my RDO to just buy resources for my RCO, then use another house for selling. Thanks again.
Tim Jan 20, 2022 @ 2:06pm 
Here are two shots. For some reason after the trains run a couple times, they leave the block semaphore like this and a train waits for it to change- but it doesn't until I delete or replace. Very confused about this, hopefully someone can shed light on fixing this as the loop seemed to work fine. When a train leaves the back, I think the custom house thinks its present still? I'm not sure, but other trains that leave in the 2nd or 3rd rail also turn their signals green and the semaphores are broken.

https://steamcommunity.com/sharedfiles/filedetails/?id=2726074823 https://steamcommunity.com/sharedfiles/filedetails/?id=2726074943
MrKrabs Jan 20, 2022 @ 4:01pm 
This is what I expected. The trains are too short. If the last wagon is blocking the last signal in front of the custome building when stopped, than it should work. Only short trains should be forced via way points to the left track and to avoid the loop because they always keep the last semaphore red.

Remember that this is just a trick for eyecandyness. It is not planed by the devs to run through the neighbors land afaik.
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Date Posted: Jan 19, 2022 @ 3:28am
Posts: 12