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Two conveyer engines with footpath next to each other you need helicopters to build the conveyer belt between, for road vehicles won't have access to it.
One side of the belt need to be an engine with a road.
The same goes for pumps and electric substations.
Understand that they need a height, the vanilla conveyors always start on the ground and end up high, so they run at an angle, you will often only be able to place anything under them near the high end.
I find it easier to build the road first, and then place conveyor buildings so that they connect, sometimes you just need multiple engines to get things connected. Sometimes you have to terraform and add a dip below the conveyor to allow enough clearance for infrastructure below. Most of this requires appropriate spacing, or planning.
I do agree that the vanilla engines are suboptimal. If you connect at a 90 degree angle, the road connection often argues, and even if you don't, the connections are not what you expect. I wouldn't play without the mid conveyors from offtherails.
https://steamcommunity.com/sharedfiles/filedetails/?id=1985971143
https://steamcommunity.com/sharedfiles/filedetails/?id=2114329588
You should be able to come up with a solution to any reasonable setup with this combination of conveyors, as stated already dont use footpath conveyors until you have heli construction setup
there are similar mods for dry bulk allowing for similar solutions
I understand the difficulties of conveyors you write about, but I am surprised by the difficulties with pipes.
Roads can be made under the conveyors: between the conveyor supports and if the height is sufficient.
You can dig a little under the conveyor with an excavator. Or raise the ground level to put the conveyor tower itself a little higher
Ok, I forgot that. Helicopters can be a solution...
Non of this solutions span over two roads or I have to rearrange the roads...
No I have not difficulties with pipes (until now). Hmm, little bit of terraforming could help...
ok, could give a litte bit motivation again...
As somebody who obsessively and inadvertently builds in the tightest spaces possible it usually comes down to finding the one or two pixels where the game will squeeze in a conveyor for whatever reason.
If you're planning on crossing conveyors over large areas of infrastructure I'd probably recommend using cableways instead. Providing you can find sufficient space for the stations and towers cable-car networks can span much larger gaps than conveyors, albeit achieving a lower throughput.
If you insist on using conveyors over large spans then the "Conveyor towers" mod is a must-have. Since conveyors are (arguably) the most fickle infrastructure to deal with you'll probably have an easier time laying out the conveyors out first and then trying to wiggle everything else underneath where you can.
https://steamcommunity.com/sharedfiles/filedetails/?id=2775725874
This chemical plant setup would otherwise be impossible without the tower mod. Even then it still took a lot of fiddling to get the towers in just the right places.
Interesting Idea..
Yes, I now think this is probably the best way to do...
If you put roads lower than the surrounding area, bridges and conveyors are much more easy to place.
https://steamcommunity.com/sharedfiles/filedetails/?id=2775744257
https://steamcommunity.com/sharedfiles/filedetails/?id=2775741628
proof of concept, conveyor crossing my blvd. Its the modded conveyor with 1 in 3 out, you just have to fiddle with both conveyors and get them the right distance away from roads