Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or just make it moddable so the community can go ham.
It's ingenious how game paints terrain splatmap to mud under any building to mask transitions and provide forced dirty aestetics.
With the way how those decorative pavement quads work, that would look really stupid with any natural texture, as they are just meshes on top of terrain with forced render que to prevent z-fighting I suppose, so they can't blend or anything. Also they draw on grassmask texture, but you would want to cut tall grass in those places anyway I suppose.
Adding new terrain materials requires adding new channels to splatmap that keeps them in memory, adding another splatmap if they exceed four. All of this increases vram requirement, weight of save file and time to save. Also every channel to be mixed increases complexity of terrain shader, lowering overall performance.
Also, pls add the tree tools from the landscaping tools to the normal game - being able to make lines of trees, or place/remove individual trees, or have a brush that can place random trees from selection, is much better than the basic tree tools in the normal game menu.
EDIT: And pls allow painting a sand texture for beaches. While there are props that give a beach effect, they are not an ideal solution. Ideally two sand textures - wet and dry, so we could do wet sand where the water laps the beach and dry sand further back (dry sand could go wet when it rains).