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At least that's how I understood.
There is also this border house where several vehicles can drive at the same time.
Have fun finding best tractor/harvester/truck ratio for your fields, cause it depends on distances and field compositions and capacity of silos.
Do trucks from DOs do this or only if coming from a farm? I wonder if a separate DO for trucks would still make sense for a given number of fields because you can put more sowers and harvesters in a farm but not a DO.
A tractor for sowing, a harvester for harvesting ( of course ), and a boxed truck for picking up the crops from the field.
However a farm can work without any trucks by outsorcing the job of transportation of crops from the fields to an external DO.
Doing so leaves more slots for tractors and harvesters thus the farm can handle more fields.
I don´t remember if that way was originaly planed by the devs.
The new farms give a good amount of slots for vehicles imo.
My personal approach is that I now have a few trucks in the farm as well, and have a small DO nearby to assist during harvest.
But that´s only my way of doing. Some others may like it different.
That we can, but I personally have always regarded this as an unintentional use of DOs, and thus it is abusing to me.
Why, I did some testing in my time, but all in all, I've found out that harvesters and tractors work way faster than trucks, so this is indeed a bottleneck - you can effectively sow and harvest only so many fields that are guranteed to get their produce carried away before winter, although the same amount of agricultural technic can sow and harvest more. But then again, I've never used DOs for agriculture.
DOs are definitely useful for small republics though.