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There's a good spot, close to Cayzina.
Exporting oil via trucks initially is good option as oil well don't require people.
Build a power plant and a small village to sustain it constantly with workers.
Have the minimum needs and a university (as you going to need people with superior education for medics later).
Import as least as you can (food, clothes, eletronics and alcohol).
For construction materials, have a place close to borders for imports as delivery costs are added to the final price.
Wood and Planks is another industry with low requirements and can add a bit more profit.
Make plans for each are you going to develop. I make 5 year plans for mine.
E.g.: I want to be exporting fuel by 1975. Then I start to work towards that, adding layers upon layers.
Hope it helps.
This applies to everything you import from the products that you are auto purchasing in your factories to the building materials.
Those fess can become EXTREME if you are lets say in the middle of the map where the shipping fees of importing cheap products like gravel or even grain are higher than the value of the products themselves.
I have started a game more or less like you did, started a coal production + power plant and immediately started exporting 100% of the power. (I didn't want to go the Oil/Distillery route since I tried that before and it was in many ways too easy!)
That kept me afloat to be able to build most of the accessible construction product factories and expanded the city using my own construction depots, built another power plant and kept going from there... Grain, food, alcohol, fabric, clothing....
Keep in mind that I started the game with 3M Rubles + 1M USD and did not import labor since I was on a populated map. Labor can be a budget killer too if playing on an empty map.
1. If you are importing materials for factories: you have to be very close to the border. Closer you are cheaper the imported resources
2. If your population is too large: they will consume more food, clothing, etc than you can make by exporting (check that you don't have too many unemployed people)
3. When you build housing, it comes with people. They are foreign workers and you have to pay 'import duty on them. After first few buildings, you really have to start using the people that are born in your nation and not keep buying buildings with people.
(When you open population statistic you will see: people over 21. When you have some of those: build a house but uncheck 'automatically get people'. They will move into empty building if walking distance or you can move them yourself if not walking distance.
This was the biggest money drain I had when starting + I build Radio station and university shortly after starting and always went bankrupt.
4. You really have to start looking at producing your own resources (as much as you can).
5. Hospitals, universities, schools, TV stations etc. have cost to maintain. So be careful that you don't make to many. They have a lot of workers that consume a lot of goods but you don't get any profit from them.
So don't build TV station, radio station at the begging, you don't need it unless you playing on hard settings.
Hope that helps
I started relatively close to the border (town is about 3k away, industry center about 1.5k). Built up town and one farm are relatively fast and my industry was initially 1 woodcutter /boards (worthless to export - dont do it), and a food factory, of which i exported 99% of the food. I was fruggel in all i did, even use manual construction (saves a bit), After i invested the entire 1 million in that, i basically barely scraped by making tiny profits. The farm wasn't enough to sustain the food factory but i supplemented the rest with auto-buy. I slowly grew and about 1000 pop i finally got a university built which really was a big money saver because i didn't have to buy professors anymore. I slowly grew and expanded a second distant farm and have around 2.4k people 5 years into the game. I now make around 50k rubbles a month and can grow at a faster rate. (I did add a alcohol factory which is more profitable, and i got the bio-fuel workshop item, which is also nice). Maybe not the 'best' start, but i'm new, and i'm having loads of fun. All i'm saying is you can make money and grow without those other industries mentioned by simply going with farming. You just have to be smart about how you do it.
My biggest mistake and money pit was buying a train too early. That really slowed me down, because most of the time the train was sitting around anyway - i think i sunk 250k into that while early on 2-3 trucks for 10k could of done the job. Even now with 2 farms, the train isn't utilized 100%.
Another way to maximize your workers into a productive industry, is to make sure you limit workspaces at other places like hospital, firestation, shopping mall etc... to whats actually necessary. You dont want people working there doing nothing if they could be producing sellable goods. That includes, in my case, limiting the workspaces in the food factory so more go work at the alcohol factory. Also try to optimize your route-structure to make sure you get the most workers where they really need to go. Limit unnecessary vehicles and inefficient driving - fuel is expensive.
Slowly build up industries that replace what your citizens consume so you dont have to import. Even if its just half of what is needed in a production chain. Like gravel - you need that everywhere .. but when making concrete, supply your own gravel, import the cement. Huge money savings.
As for auto-importing materials, it isn't just your factories that automatically import goods at high cost, it's also your pubs, stores, markets, and gas stations (and maybe other stuff as well). If you can build a warehouse near the border and stock it, you can use trucks to move the stuff where you want it. Much cheaper, but don't let the trucks run empty because they burn fuel, and when they refill, you are paying for it. Same with trains. Do as much of the work yourself as you can and it will save you money (though maybe not aggravation).
I'm only a week into this game and still having headaches, but it gradually gets easier. Steep learning curve.
So setup a steel making plant ASAP, import just the ores ( coal + iron ) might work out, maybe made a car plant, make your own trucks and buses might help out too.
I was just trying to do a minimum start here with a CO and constructions materials available. Just the bear minimum.
EXCELLENT point.
You may have a citizen utilization problem .. i'm at 97% efficiency giving me all the production. Also, with 2 farms you wont be able to produce enough to keep your factories running, so if they are idle, auto-purchase corn so they produce at least a little income.
Also make sure you are supplying your citizens with what you produce before exporting. I think 100 citizens eat 1 food. Dont export if you are filling needs with auto-purchase. Thats expensive
Here I install most of the construction materials. The concrete and alphaft plant are in a town
near by. Also a bus station. I was trying a basic setup / start up. Construct the rest ... yourself ... slow... with a few trucks exporting oil to cover some the expenses. It is the steel is the most expensive construction material and vehicles purchases that will drain your money.
https://steamcommunity.com/sharedfiles/filedetails/?id=1889676613
I agree with foods and booze. I should made a farm or two ( no peoples need to operated a farm ) , with 12 medium field per tractor. or with 48 medium field per farm. ( field are free with free dirt road ) . One tractor can sow 12 medium field in 3 months. After the first field is harvest, the tractor will sow the first field a second time and the cycle repeat. Farm use little power and need a fuel station close by the farm. If a food or booze factory get their own crops, yeah .... lots of profits.
https://steamcommunity.com/sharedfiles/filedetails/?id=1864294766
https://steamcommunity.com/sharedfiles/filedetails/?id=1864295321
https://steamcommunity.com/sharedfiles/filedetails/?id=1864295653
https://steamcommunity.com/sharedfiles/filedetails/?id=1864294363
As you can see, if you produce your own crops and can transport to the factory yourself, yeah .... a good profit can be made.
Now, the fuel and bitumen... well profit ... IF you provide your own oil and transport the oil yourself.
https://steamcommunity.com/sharedfiles/filedetails/?id=1865321234
https://steamcommunity.com/sharedfiles/filedetails/?id=1865321096
I guess I have to do the setup ( for real ) of the farm to see if my theory is correct.