Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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jab2096 Jan 30, 2021 @ 3:19am
Nueclear plant pointless??
Is there any point building a nueclearplant? It seems to be overkill since one coalplant is sufficent for alot of buildings/factories. I am in the late 70ies and still my coalplant covers almost evertything.
I find it more usefull to sell the nueclear fuel.

Otherwise this game is wonderful. since i bought it last spring i have not played Skyline one single minute. !!!!!
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Showing 1-9 of 9 comments
tea_bush Jan 30, 2021 @ 3:42am 
A lot of people still come to this forum and ask whether they can recreate Chernobyl in the game. A year ago there were, like, ten times more of them.

My personal opinion is that the whole nuclear industry is not very useful gamewise, but it works well attracting fans of radioactivity :-)
You can use the coal for your steel mill, and also a nuclear fuel factory produces 0.095t of nuclear fuel per day, and a twin reactor consumes 0.08t of fuel per day, so you still have some for export.
MrKrabs Jan 30, 2021 @ 4:01am 
I don´t think it´s pointless.
Here is a link of a LP.
This guy has approx. 90 K population, lot´s of industries, and several power plants.
If you look at min. 2:05 he shows a nuclear power plant which runs on it´s edge of capacity.
It´s in German though, but the pictures speak for itself.

https://www.youtube.com/watch?v=frkfIUgIRIQ&t=1059s
Tighi00 Jan 30, 2021 @ 10:45pm 
no is not,
i have over 81.000 People with 46.000 Workers and the Industrie where this work. I need round 150.000 MW every moment. So no is not Piontless. ^^
MG83 Jan 30, 2021 @ 11:09pm 
Actually its pretty low the total amount the reactor produces. max is 156 MW.
but rbmk 1k (therewere 2.5k versions too ) generates close to 1000MW
here is a simulator run of rbmk 1k
https://www.youtube.com/watch?v=pZQsNpzWfu4
polcorp Jan 30, 2021 @ 11:45pm 
Originally posted by jab2096:
Is there any point building a nueclearplant? It seems to be overkill since one coalplant is sufficent for alot of buildings/factories. I am in the late 70ies and still my coalplant covers almost evertything.
I find it more usefull to sell the nueclear fuel.

Otherwise this game is wonderful. since i bought it last spring i have not played Skyline one single minute. !!!!!

This game has infinite richness, because there are so many possible development strategies.
If you want, you can build a nuclear power plant, but absolutely nothing forces you to do so.
In my current part, I test wind farms (1000MW), a mod of the Workshop, and that is more than enough, with some coal plants.
In a previous part I built a nuclear power station.
Everyone has this endless chance to do exactly what they want. And this richness of this game is unique.
SimoGlass Jan 30, 2021 @ 11:53pm 
I've found the primary advantages of Nuclear over Coal to be the significant increase in power output per facility, and the diversification away from coal.

If you, like me, use a large volume of electric trains, nuclear plants are ideal for centralised facilities supporting a large network.

If you, also like me, have limited coal availability and/or you cannot efficiently transport surplus product, the dedicated infrastructure of nuclear enrichment can free up your coal networks.

I'm sitting in the dystopian future of 2050 so I'm not exactly the best reference for a 1970's republic. If/when you expand to cover more of the map, the limited output of coal plants becomes much more apparent.
Comrade Sky Jan 31, 2021 @ 4:17pm 
You can add 20 MW to your trains, export 36 MW, and you are already down to less than a coal plant for all your people and factories.
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Date Posted: Jan 30, 2021 @ 3:19am
Posts: 9