Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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bballjo Jan 27, 2021 @ 7:10am
Show me your best farm layout!
With seasons, efficiency is key, how many crops can you get from each harvester and still bring it home before winter?

I'm interested in vehicle numbers, field distribution and total yield per year (seasons enabled).
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Showing 1-15 of 112 comments
Adrianomagno Jan 27, 2021 @ 9:27am 
Also interested in this! Haven't done the crop game yet, just a series of starter towns lol
(BB) Potjeh Jan 27, 2021 @ 9:50am 
I haven't messed around that much with farms, but I feel like I have a decent set up and would like to compare other people's stats to see if what I'm doing is actually any good.

So, on my current save I'm running a single farm which makes it easy to see production, which in my case is 3024 tons last year. My farm has 3x Tractor ZT 6911, 4x CL DOM-85 harvester and 5x Kmz 5410 covered truck. I have 9x big field, 5x medium field and 4x small field. The farm is of course in the center of the cluster of the fields, and there's a gas station reasonably close. Everything gets harvested before winter, but I think that a little bit rots in the fields, can't be more than like 100 tons total tho, I'd have to keep an eye next winter to know for sure.
bballjo Jan 27, 2021 @ 9:56am 
Originally posted by MG83:
https://steamcommunity.com/sharedfiles/filedetails/?id=2373578416
https://steamcommunity.com/sharedfiles/filedetails/?id=1980980718
something like that ?
You've posted those pics before :D but what are some numbers?

And pumping oil and growing crops? Sounds like a disaster waiting to happen ;)
bballjo Jan 27, 2021 @ 10:04am 
Originally posted by Potjeh:
I haven't messed around that much with farms, but I feel like I have a decent set up and would like to compare other people's stats to see if what I'm doing is actually any good.

So, on my current save I'm running a single farm which makes it easy to see production, which in my case is 3024 tons last year. My farm has 3x Tractor ZT 6911, 4x CL DOM-85 harvester and 5x Kmz 5410 covered truck. I have 9x big field, 5x medium field and 4x small field. The farm is of course in the center of the cluster of the fields, and there's a gas station reasonably close. Everything gets harvested before winter, but I think that a little bit rots in the fields, can't be more than like 100 tons total tho, I'd have to keep an eye next winter to know for sure.

I see, to figure out if anything rots we can just take the max production per field (Large=300, medium=100, small=33), so 9x300+5x100+4x33 = 2700+500+132 = 3332t...so you are maybe missing 300t/year. Thats not terrible. And per harvester that yields 3000t/4 = 750t/harvester. I think thats a good start. It also means 18fields/4 harvestors = 4.5 fields per harvestor, i think thats on the higher end, so thats good :D

I will say, and you've probably seen this, using distribution offices should give you a higher chance to pickup everything from the fields, and also give you more room for tractors and harvestors in the farm, which should increase you yield, but there is the problem of adding more fields and the associated driving distance, which is pretty much what i would like to figure out :D There is a tipping point at some point, where a farm is simply to spread out, and you cannot go any bigger...
Dave Jan 27, 2021 @ 12:42pm 
Without modded grain silos, I firmly believe that distribution offices to pick up crops from the fields are not helpful. Even with mods I am skeptical that it’s economical, since giant modded grain silos seem to be very expensive. My logic is that the farm building itself does not dominate total costs. Vehicles are expensive, silos are expensive, etc. People try to maximize the yield per farm building, but what they should really be doing is trying to maximize the yield per total setup cost.

My setup is always ~20 medium fields, 3 tractor, 5 harvester, 4 covered hull, 2 vanilla silo. One silo is directly connected to the farm, and the other silo is connected to the factory where the crops will be consumed. A couple of trucks shuttle the crops from the farm’s silo to the factory’s silo. These trucks need to move the annual harvest minus 800, within the harvest season, so ~10 tons need to move per day.
[HOLY]Hidefrag Jan 27, 2021 @ 12:58pm 
I use 32x Big fields. that gives 9600t per season.
the farm is a mod. And the silo has 24000T in space.
i use 2 distro senters with 32 trucks to get all the crop in befor winter.
My farm has only tractors and harvesters. no trucks.
https://steamcommunity.com/sharedfiles/filedetails/?id=2375865584
Last edited by [HOLY]Hidefrag; Jan 27, 2021 @ 1:01pm
bballjo Jan 27, 2021 @ 1:17pm 
Originally posted by HOLYHidefrag:
I use 32x Big fields. that gives 9600t per season.
the farm is a mod. And the silo has 24000T in space.
i use 2 distro senters with 32 trucks to get all the crop in befor winter.
My farm has only tractors and harvesters. no trucks.
https://steamcommunity.com/sharedfiles/filedetails/?id=2375865584
That link didn't work for me...also what is your number of tractors and harvesters?
[HOLY]Hidefrag Jan 27, 2021 @ 1:21pm 
Originally posted by bballjo:
Originally posted by HOLYHidefrag:
I use 32x Big fields. that gives 9600t per season.
the farm is a mod. And the silo has 24000T in space.
i use 2 distro senters with 32 trucks to get all the crop in befor winter.
My farm has only tractors and harvesters. no trucks.
https://steamcommunity.com/sharedfiles/filedetails/?id=2375865584
That link didn't work for me...also what is your number of tractors and harvesters?

I have 10 Tractors and 14 Harvesters.
bballjo Jan 27, 2021 @ 1:23pm 
Originally posted by d_mess157:
Without modded grain silos, I firmly believe that distribution offices to pick up crops from the fields are not helpful. Even with mods I am skeptical that it’s economical, since giant modded grain silos seem to be very expensive. My logic is that the farm building itself does not dominate total costs. Vehicles are expensive, silos are expensive, etc. People try to maximize the yield per farm building, but what they should really be doing is trying to maximize the yield per total setup cost.

My setup is always ~20 medium fields, 3 tractor, 5 harvester, 4 covered hull, 2 vanilla silo. One silo is directly connected to the farm, and the other silo is connected to the factory where the crops will be consumed. A couple of trucks shuttle the crops from the farm’s silo to the factory’s silo. These trucks need to move the annual harvest minus 800, within the harvest season, so ~10 tons need to move per day.
I did consider this once like this, but I believe in our Soviet Republic money shouldn't matter, because we have the goods, the workers and the mechanisms to build anything, and we have to use them...there is definitely the beginning of the game where money matters a lot, and there I would agree, we need to look at our total costs invested, not just the results.

With all that said, the vanilla silos can be connected to a vanilla train cargo station with 4 factory connections and 2 good road connections, which allows for 2 vehicles to drop of on each side, that yields 2400t of storage max...I found that to be a pretty good number because a normal train of mine carrier 5-800t of crops, depending on the setup, that helps to keep everything moving and producing, but trucks can be more than sufficient for shorter distances.

I think DOs are very suitable for the job, and they free up extra vehicle space in the farms, which should allow for more crops, but I understand your point of view.
Dave Jan 27, 2021 @ 1:44pm 
I guess the thought experiment is:

2 farms with DOs vs 3 farms without DOs.

The cost and yield is pretty similar, but what are the benefits of each?
tyochum Jan 27, 2021 @ 2:18pm 
This isn't optimized at all, but it is my standard farm layout. It is easily duplicated to endlessly expand crop production.

https://steamcommunity.com/sharedfiles/filedetails/?id=2375925334

Each farm has 18 medium fields, 8 sowers, and 4 harvesters. There is also a small distribution office with 5 large covered hulls. (I am sure this is overkill, but I haven't done any optimization work. I prefer overkill.) The 18 medium fields provide too many crops for a single silo, so I use two. This provides plenty of room for a single year's harvest. Each farm has a train assigned with "wait on load" set.

I then send all the crops to a centralized collection area, and then distribute them as need to all the various end-users. (All using trains.)

https://steamcommunity.com/sharedfiles/filedetails/?id=2375925352

This is an early attempt a making a crop distribution center. My current city is using a much nicer design. The crop supplying trains come in on the top and are set to "wait until unloaded". The lower platform is where crops are loaded for the end users. It works great, so long as you have enough waiting space for however many farms you have.

Edit: I wanted to add that I have enjoyed watching your videos, bballjo. It's refreshing watching someone who knows what they are doing. I also appreciate your willingness to create tutorials. This game is wonderful, but it has a bit of a steep learning curve.
Last edited by tyochum; Jan 27, 2021 @ 2:21pm
bballjo Jan 27, 2021 @ 3:06pm 
Originally posted by d_mess157:
I guess the thought experiment is:

2 farms with DOs vs 3 farms without DOs.

The cost and yield is pretty similar, but what are the benefits of each?
That sounds like a nice experiment:) maybe I'll do that soon!
bballjo Jan 27, 2021 @ 3:10pm 
Originally posted by tyochum:
This isn't optimized at all, but it is my standard farm layout. It is easily duplicated to endlessly expand crop production.

https://steamcommunity.com/sharedfiles/filedetails/?id=2375925334

Each farm has 18 medium fields, 8 sowers, and 4 harvesters. There is also a small distribution office with 5 large covered hulls. (I am sure this is overkill, but I haven't done any optimization work. I prefer overkill.) The 18 medium fields provide too many crops for a single silo, so I use two. This provides plenty of room for a single year's harvest. Each farm has a train assigned with "wait on load" set.

I then send all the crops to a centralized collection area, and then distribute them as need to all the various end-users. (All using trains.)

https://steamcommunity.com/sharedfiles/filedetails/?id=2375925352

This is an early attempt a making a crop distribution center. My current city is using a much nicer design. The crop supplying trains come in on the top and are set to "wait until unloaded". The lower platform is where crops are loaded for the end users. It works great, so long as you have enough waiting space for however many farms you have.

Edit: I wanted to add that I have enjoyed watching your videos, bballjo. It's refreshing watching someone who knows what they are doing. I also appreciate your willingness to create tutorials. This game is wonderful, but it has a bit of a steep learning curve.
First, thanks for watching! I'm glad you enjoy it!

Second, I'm not a fan of all medium fields...do you think you're getting more out of it than just using the same space but with large Fields?


Third, 8 sowers and 4 harvest? Is that a typo? Harvesters are slower than the tractors, so this should be the other way around?

I do realize you said you haven't done optimizations:) thanks for your response!
Tighi00 Jan 27, 2021 @ 4:07pm 
with target to keep the Ways short, and use DO for the Gravel transport i take a other way.

and "Build" a Farmkomplex.

https://steamcommunity.com/sharedfiles/filedetails/?id=2376007310

Each farm 4-5 big field. 3 Sowers 4 Harvest 5 Trucks.
4 Farms 2 Silos 1 Loadstation = 1 Farming Komplex
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Date Posted: Jan 27, 2021 @ 7:10am
Posts: 112