Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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YuriFR Jun 19, 2021 @ 7:54pm
Tourists should only go to attractions
Tourists should only go to attractions and not visit common places dedicated to citizens (such as a store, church, sports court, cinema, etc.). So let's see the logic: foreign citizens leave their country of origin to visit tourist attractions in other countries and not to do routine things they already do in their countries (such as going to stores, churches, sports courts, cinemas etc.).
I fill the surroundings of hotels with tourist attractions and put the price low and even then tourists prefer such common and mediocre places. This is meaningless and should be changed (otherwise: why waste time building attractions if tourists aren't going to visit...?)
Last edited by YuriFR; Jun 19, 2021 @ 7:57pm
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Showing 1-15 of 20 comments
Novu Jun 19, 2021 @ 8:02pm 
Regular amenities such as the movie theater or local pub don't have "Star" ratings which means it will lower their trip score. You won't get as much money out of them and they may leave early.
Thomas Jun 19, 2021 @ 9:10pm 
Sure. That's what people do. They buy airline ticket and go to another country just to stay in hotel and visit attractions only.Makes sense.
Just think about it for a minute.
As rating system goes.Developer need to make neutral rating for stores , cinemas and other buildings.So those won't affect star ratings.
Chip Chipperson Jun 20, 2021 @ 4:26am 
Maybe just make a “tourist zone” that has mostly tourist attractions and isolate it so they have trouble going elsewhere?
YuriFR Jun 20, 2021 @ 5:32am 
Originally posted by Chip Chipperson:
Maybe just make a “tourist zone” that has mostly tourist attractions and isolate it so they have trouble going elsewhere?

I've thought of that and it works, but this strategy forces you to put more buses into circulation to bring workers to the hotel (and you're forced to use heat pumps to heat the hotel instead of building heating plants nearby - which requires the entire infrastructure of citizens and that brings the problem back). Ideally, the team of developers should modify the game so that tourists focus on tourist attractions. But until then... we still have to try this strategy... :(
Last edited by YuriFR; Jun 20, 2021 @ 5:33am
thegrandmystic Jun 20, 2021 @ 5:45am 
That's unfortunately been my conclusion after observing this behavior as well: build a specific spot for hotels, put star attractions surrounding that area, and have transit set such that tourists can't leave that area or can only go to a place with more star-rated attractions.
MrKrabs Jun 20, 2021 @ 5:51am 
I like it when tourists visit common things like hospitals, cinema etc. Pretty much like RL.
MG83 Jul 17, 2021 @ 8:37am 
why not ? i been to other countries and definitely i went to those places.
Jacobz Jul 17, 2021 @ 2:42pm 
What is the point of tourists visiting "normal" (not "starred") places normally meant for citizens after all? Do they spend their money there as well as at tourists attractions? If so - what is the price level then? I'm not quite sure what triggers a need of visiting a normal place instead of one of those meant exclusively for tourists...
MrKrabs Jul 17, 2021 @ 4:30pm 
When I´m on the way as a tourist I use public transportation, I go to normal shops, I visit restaurants ideally used by locals, and worst case scenario I visit a hospital.
barry.zandstra Jul 17, 2021 @ 5:28pm 
The tourists' behaviour seems perfectly appropriate to me.
Thomas Jul 17, 2021 @ 11:26pm 
Originally posted by Jacobz:
What is the point of tourists visiting "normal" (not "starred") places normally meant for citizens after all? Do they spend their money there as well as at tourists attractions? If so - what is the price level then? I'm not quite sure what triggers a need of visiting a normal place instead of one of those meant exclusively for tourists...
Normal person will do exactly that. Visit local restaurant , bar or store. And avoid most expensive " tourist places".
I agree with the consensus, tourists should want to go to those places like they do in reality but the game shouldn't penalize you for it (unless the logic is that our citizen's living conditions are so awful it makes people enjoy their trip less, kind of sad lol).

The fix is to make a "tourist city", or a Potemkin Village essentially. I built a little tourist city near one of the lakes on the vanilla map with it's own private airport. It is connect to my cities on the river by train that brings workers to the area but won't let tourists wait at the station. My in game logic is that the workers are sworn to secrecy about their workplace, and the rumors going on in the rest of the republic where these "trains to nowhere" are going and taking people is something akin to our Area 51 today, and the republic is rife with conspiracy theories about "aliens" and "lizard people" in Lake Valley lol.
YuriFR Jul 19, 2021 @ 8:24am 
Originally posted by barry.zandstra:
The tourists' behaviour seems perfectly appropriate to me.

Those who are defending the current functioning of tourism have not yet understood the essential point of the discussion: all the buildings in the "tourism" tab, intended to build a tourism infrastructure, become useless if the game does not prioritize the use of these buildings by tourists, in relation to the common buildings of the citizens. With a lot of effort and time, I built a tourism infrastructure (very well made and beautiful) that was useless: tourists leave the hotel and visit only grocery stores, for example. Tourists could even visit this common type of building, as long as there was a much higher (tourist) visiting priority for buildings specifically intended for tourists. This is the main point: a priority scheme! Otherwise, even in real life it is meaningless, for example: an American taking a flight to Europe just to visit common groceries and ignore the European sights for the whole stay...
Last edited by YuriFR; Jul 19, 2021 @ 8:25am
MrKrabs Jul 19, 2021 @ 9:55am 
Maybe a checkbox in the facility "local use only" or "tourists only" might help.
Jacobz Jul 19, 2021 @ 1:43pm 
Originally posted by YuriFR:
Originally posted by barry.zandstra:
The tourists' behaviour seems perfectly appropriate to me.

Those who are defending the current functioning of tourism have not yet understood the essential point of the discussion: all the buildings in the "tourism" tab, intended to build a tourism infrastructure, become useless if the game does not prioritize the use of these buildings by tourists, in relation to the common buildings of the citizens. With a lot of effort and time, I built a tourism infrastructure (very well made and beautiful) that was useless: tourists leave the hotel and visit only grocery stores, for example. Tourists could even visit this common type of building, as long as there was a much higher (tourist) visiting priority for buildings specifically intended for tourists. This is the main point: a priority scheme! Otherwise, even in real life it is meaningless, for example: an American taking a flight to Europe just to visit common groceries and ignore the European sights for the whole stay...
Exactly!
I don't deny that it might (or is) like that in reality but I just wonder what is the algorithm behind such behaviour in the game so that I can plan my infrastructure accordingly.
Do tourists spend money in common buildings as in "tourist" buildings? If so - how much? Is it possible to regulate the price? Does visiting of common buildings affect the overall trip rating? In positive or negative way?

It might be that these questions have already been answered somewhere - sorry in this case.
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Date Posted: Jun 19, 2021 @ 7:54pm
Posts: 20