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You can buy it with a tanker at the border & empty it into a storage tank yourself to reduce delivery costs tho. Further from border = higher delivery charges.
I use modded small 100t tank. Vanilla for this purpouse is overkill.
Problem with direct delivery is also that asphalt plant generates big traffic.
* How much money am I actually saving? Is it 5% or 50%? Generally, roads have a rather low margin of gain when built manually.
* How much time am I actually saving? One issue with roads is that while under construction, they cannot be used, so it complicates your infrastructure, especially in busy sections, so you might actually *lose* money on other fronts because your buses and trucks are being detoured and late to their usual destinations.
* Do I actually care only about the economic aspect or is it also roleplaying? What I mean is that if you don't care about roleplaying, you can mix self-building with quick-building and not care, just to be the most efficient. If you're roleplaying, though, you might actually see the aforementioned things (bitumen import price, road jams, etc) as challenges.
There's no "right" way to play. Follow your heart :)
So if as you said, it'll always be better producing myself I am happy with that even if it's not the best way to make money :)
I often try to attach a storage beside any plant. That way I can guarantee production if delivery stuck at any stage. Not always possible though.
See here. At the right edge of the screenshot I attached a small tank ( 100 ton ) to an asphalt plant and told a DO to keep the filled 20 % with bitumen.
https://steamcommunity.com/sharedfiles/filedetails/?id=2516255191
Same! I love the little 100t and other smaller-sized tanks for exactly places like the asphalt plant or extra fuel to ensure a diesel train refueling station remains pretty topped off. If folks are interested in mods, there are some nice asphalt plants that also help with the traffic flow problem, either allowing for two trucks to fill up simultaneously or making them one-way pass-through for better flow (they also tend to use 10 or more workers instead of the base game's 5 which I find also helps with ensuring at least one employee is staffing the plant at all times as with 5 there is sometimes a minor gap that shuts the plant down temporarily and sends the trucks on their merry way with less than optimal load).