Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This would make it stop being almost impossible to fully man your factories.
Now this is either a bug, or the system itself is rough... The true answer is, honestly, unknown to me.
However, making it like the OP suggested, would, eventually, solve this particular issue.
if you want to fullfill a factory like lectric generato or warmer plant you can assign to each an apartement with like 4 more people than needed they will exclusively work in the target and is too much they will have some unemployed
if this plant is out of walk range you can build a dedicated bus stop with denial of passager tourist student and assign the apartement to it then assign the bus from this stop to the plant directly or you can also assign a bus stop to anothe gare and another bu chaining with the sole limit of 4h traveled in the same vehicule and 5h in all
You can improve this by placing a station very close to the workplace, because the reservation starts at the moment the worker starts to walk to the factory (either from home or from the last station).
if you assign a large apartement to a factory in walk distance their is may of the slot used at the cost of unemployeds
thanks for the share
that really helps a lot to figure some things out
Even just having workers reserve workplaces globally (permanently or otherwise) and pathfind to them as quickly as possible would be a huge improvement to the game overall imo. Though this would probably require a significant walk speed nerf to realistic levels to stop walking always being superior.
Try placing a steelmill in the center of your residential area.
Sure, those workers will fill up fast, but on the other hand, the polution will kill them just as quickly...
So, no. Walking isn't always the best solution.
cause i don't see any issue that might make people not to go to work.
just imagine building unnessary bus stops just for people to go to work and there other for students to go to university. its very tricky.
if people can be permanent employeed that will solve lot of things even the statistics will make sense for you to create more employment.