Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Thamibn Aug 11, 2021 @ 2:48am
2
Permanent Employees and better schedule for them
I have noticed that the game mechanics around employeement is kinda trick to keep up with factories and plants. Workers seems like they decide when to go to work and their randomly so It make it difficult to keep up with busses running up and down to try to fill up jobs cause some their shift is over.

It will be better if employees can be hired permanent until they retire or get sick and die.

And it would be better if we can have workers start a shift together not randomly.

E.g 60 people start at 8:00Am end 5PM
Next group comes and the first group go home now its tricky to follow up who is going to work who is not people are randomly working anywhere they want on their time.

And maybe this should solve people to just wake up and seat at at the bus station for nothing, people should go there with a purpose of going to a specific town to work or factory.
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Showing 1-15 of 187 comments
bat.kicks Aug 11, 2021 @ 3:12am 
+1000

This would make it stop being almost impossible to fully man your factories.
SeniLiX Aug 11, 2021 @ 3:14am 
People do not sit at the bus station for nothing. They sit there because they were unable to find a job locally.
johntarmac Aug 11, 2021 @ 4:08am 
So something happens and your workers miss their 8.00am start and the power plant is without workers for a whole shift. Doesn't sound a good plan to me.
bat.kicks Aug 11, 2021 @ 4:55am 
I, personally, notice, every single time I play the game, people waiting like idiots in buss stops, when, within the shown walking range of their building, there are workplaces that are not completely manned.

Now this is either a bug, or the system itself is rough... The true answer is, honestly, unknown to me.

However, making it like the OP suggested, would, eventually, solve this particular issue.
tripodalt Aug 11, 2021 @ 5:16am 
if you dont noticed you can see than most of the time the us stop are filled with paasgers and not worker or student or tourist and if you select on of this passager you will see their actual wish or being here often unsatsfactable ones like religion or culture or sport who are not in range of walk

if you want to fullfill a factory like lectric generato or warmer plant you can assign to each an apartement with like 4 more people than needed they will exclusively work in the target and is too much they will have some unemployed
if this plant is out of walk range you can build a dedicated bus stop with denial of passager tourist student and assign the apartement to it then assign the bus from this stop to the plant directly or you can also assign a bus stop to anothe gare and another bu chaining with the sole limit of 4h traveled in the same vehicule and 5h in all
BanzaiCharge Aug 12, 2021 @ 2:57am 
Originally posted by LeVa:
I, personally, notice, every single time I play the game, people waiting like idiots in buss stops, when, within the shown walking range of their building, there are workplaces that are not completely manned.

Now this is either a bug, or the system itself is rough... The true answer is, honestly, unknown to me.

However, making it like the OP suggested, would, eventually, solve this particular issue.
The moment there is a free worker slot in your factory and there is a worker avaible, they start traveling to the factory. At this moment they reserve the slot for themselves. The next worked doesn't start his/her travel until the shift of the previous one is over. This means that there is a "dead time" between the end of the shift and the arrival of the new worker. This is why at best you can man your factories at 85-90%.

You can improve this by placing a station very close to the workplace, because the reservation starts at the moment the worker starts to walk to the factory (either from home or from the last station).
tripodalt Aug 12, 2021 @ 3:04am 
the factory become full during few second at the firs time they open
if you assign a large apartement to a factory in walk distance their is may of the slot used at the cost of unemployeds
predojr Aug 12, 2021 @ 3:31am 
Originally posted by BanzaiCharge:
Originally posted by LeVa:
I, personally, notice, every single time I play the game, people waiting like idiots in buss stops, when, within the shown walking range of their building, there are workplaces that are not completely manned.

Now this is either a bug, or the system itself is rough... The true answer is, honestly, unknown to me.

However, making it like the OP suggested, would, eventually, solve this particular issue.
The moment there is a free worker slot in your factory and there is a worker avaible, they start traveling to the factory. At this moment they reserve the slot for themselves. The next worked doesn't start his/her travel until the shift of the previous one is over. This means that there is a "dead time" between the end of the shift and the arrival of the new worker. This is why at best you can man your factories at 85-90%.

You can improve this by placing a station very close to the workplace, because the reservation starts at the moment the worker starts to walk to the factory (either from home or from the last station).


thanks for the share
that really helps a lot to figure some things out
tripodalt Aug 12, 2021 @ 4:06am 
yes its the kind of game where the forum discussion are requiered for sucess
Person012345 Aug 12, 2021 @ 4:57am 
I understand how the system works but sorry, it's really kind of bad. Worker pathfinding is probably the main problem I have with the game right now. You often need very specific setups that are unintuitive as they make no real world sense and are severely restrictive of the transport setups you can have.

Even just having workers reserve workplaces globally (permanently or otherwise) and pathfind to them as quickly as possible would be a huge improvement to the game overall imo. Though this would probably require a significant walk speed nerf to realistic levels to stop walking always being superior.
SeniLiX Aug 12, 2021 @ 9:55am 
The thing is, walking is not always superior.
Try placing a steelmill in the center of your residential area.
Sure, those workers will fill up fast, but on the other hand, the polution will kill them just as quickly...

So, no. Walking isn't always the best solution.
Thamibn Aug 12, 2021 @ 10:09am 
Originally posted by SeniLiX:
People do not sit at the bus station for nothing. They sit there because they were unable to find a job locally.
But that is not how they should market jobs. in real world you dont just wake up and seat at the bus stop and take a bus randomly.
Thamibn Aug 12, 2021 @ 10:11am 
Originally posted by johntarmac:
So something happens and your workers miss their 8.00am start and the power plant is without workers for a whole shift. Doesn't sound a good plan to me.
that's better that will mean you have designed your transport system poor.

cause i don't see any issue that might make people not to go to work.
barry.zandstra Aug 12, 2021 @ 10:12am 
Originally posted by thamibn:
But that is not how they should market jobs. in real world you dont just wake up and seat at the bus stop and take a bus randomly.
Why not? Everybody is required to work. Providing employment is the Party's job. That means you!
Thamibn Aug 12, 2021 @ 10:15am 
Originally posted by tripodalt:
if you dont noticed you can see than most of the time the us stop are filled with paasgers and not worker or student or tourist and if you select on of this passager you will see their actual wish or being here often unsatsfactable ones like religion or culture or sport who are not in range of walk

if you want to fullfill a factory like lectric generato or warmer plant you can assign to each an apartement with like 4 more people than needed they will exclusively work in the target and is too much they will have some unemployed
if this plant is out of walk range you can build a dedicated bus stop with denial of passager tourist student and assign the apartement to it then assign the bus from this stop to the plant directly or you can also assign a bus stop to anothe gare and another bu chaining with the sole limit of 4h traveled in the same vehicule and 5h in all

just imagine building unnessary bus stops just for people to go to work and there other for students to go to university. its very tricky.

if people can be permanent employeed that will solve lot of things even the statistics will make sense for you to create more employment.
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Date Posted: Aug 11, 2021 @ 2:48am
Posts: 187