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On the other side I use a similar setup.
Just make sure you keep some space on each side of the station, so that you can have at least a full train standing in queue waiting.
In this example the 4-track station is connected to the 2-track mainline railroad on both sides of the platform. On the right in this picture the mainline is also supported by a parallel third track for additional inbound traffic.
The role of the middle track could be switched/reversed, depending on which of the tracks from the mainline that it connects to/from.
https://steamcommunity.com/sharedfiles/filedetails/?id=2558876353
When (not if) this happens, one of the trains enters the platform first, causing the other train to get a red light, forcing it to wait right on the switch. Unless the first train reverses out, this is a deadlock that must be manually broken by the player.
A system with dedicated platforms per direction is more reliable (if you need a through station). Another fix is to replace the mixed signals at both sides of the platform with chain signals, but this obstructs traffic flow. Or make traffic from both directions enter on one side and exit out the other.
So again, this is my best compromise to what we have to play with in terms of pathfinding at the moment. Perhaps to combine with a not-too-distant circulation track on each side of the station area, where trains could change their direction if required.
How does that obstruct traffic flow? What case am I not seeing?
Imagine the train on the bottom track advances, and reaches the switch. A train approaching on the lower track from the other side is now unable to enter the switch on the left, since there is no clear path to the next block signal, so the chain signal will be red. You are blocking the switch for arriving trains on both sides if either is engaged, irrespective of whether the train on the switch is arriving or departing.
Furthermore, after a train departs from the platform and clears the switch, it occupies the first block past the switch. This means the signal must be red, which prevents any trains moving in the same direction from entering the switch or proceeding from the switch to the platform, since the next block signal ahead is red.
If you make the platforms all one way, on the other hand, you don't need all those chain signals, so trains can run much closer together. (This does have the drawback that trains can't reverse at the station.)