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Tower cranes can't do work. They can only transport your building material around the construction site and to another level. You need workers to hang on and off.
Building walls with bricks and concrete has to be done by workers. Cranes can only deliver the material.
So I guess if I get almost nothing from Tower crane because I can't afford a lot of workers as builders I can just buy Road cranes and they will work perfectly. It seems kind of unbalanced. Ofc, using 1 worker to run 1 tower crane on full capacity looks unbalanced too, however...
Excavator and bulldozer can do job without workers.
Other mechanisms like excavators, pavers, bulldozers, and rollers create the same number of workdays per day as their speed/level, which you can basically treat as a replacement for that many workers with 100% productivity. The 3-10011A excavator with a speed/level of 33 creates 33 workdays per day for example, but only when working on groundworks or quarries/mines. When working on roads, excavators seem to lose some efficiency.
Silent_Shadow, this is really useful info. Thanks!
While you compare it be sure that you are comparing it with max workers. ie having a ground works with only worker. vs having ground work with only excavator. and having both same time.
then compare it with same work hour job at construction. Try with tower crane and without tower crane.
A single crane i can aproximately say speeds up work by % 100 while excavator is aprox speed up % 60.
Convenience of excavator is that it can work stand alone while tower crane need workers. But tower crane does scale up with worker number while excavator does not. Meaning : if you supply low amount of workers to your construction difference might look small. But if you supply alot of worker significant difference is observed.
I had 3 tower cranes and 2-4 workers on a construction site and they made around 15-17 workdays for 1 day. So ~5.5 multiplier seems quite correct. Considering that 2 of 3 cranes were actually redundant xD
https://youtu.be/0GwcqLP_ETQ