Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Knudsen 27. juni 2021 kl. 5:28
Suggestion: Seasonal bus lines
Hello comrades,
I don't know if this suggestion has already been made, I haven't found anything on it in a quick search.

I think the game needs the feature that bus lines pause and restart automatically.

A small example, it's spring, the seeds have to be planted, workers are brought to the fields with buses and support the farms with the work. After the work is done, the workers are still taken to the fields and then? Free time? Not in my repulic!
That means I put the buses in and out every spring for seeding and every fall for harvest. I don't know how many times I have forgotten to pause the buses again.
So a function would be very helpful, where a bus line runs only from day X to day X.

I hope I have expressed myself understandably, English is not my best strength :cozyroe:
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Bastardo 27. juni 2021 kl. 5:30 
+1 as a general feature for lines, not restricted to buses
fjorkar 27. juni 2021 kl. 5:37 
The idea is good. But a side note, workers are not recommended for agriculture, rather the field machines
Knudsen 27. juni 2021 kl. 6:19 
Oprindeligt skrevet af fjorkar:
The idea is good. But a side note, workers are not recommended for agriculture, rather the field machines

Yeah, I know. I liked to use the workers as support. :)
Sidst redigeret af Knudsen; 27. juni 2021 kl. 6:19
hjkdsfkhjn 27. juni 2021 kl. 8:03 
Technically speaking, you can already make non-winter bus lines, given the fact they ride two kilometres onto gravelly roads, thus dellivering no passengers whatsoever :)

+1
yarm102 27. juni 2021 kl. 15:03 
Oprindeligt skrevet af fjorkar:
The idea is good. But a side note, workers are not recommended for agriculture, rather the field machines

i tend to find that if i create agricultural towns surrounded by fields, they are able to sow/harvest at least as fast as the machines (they meet in the middle). the only issue i have is the unemployment between sowing and harvesting and vice versa, but such is the life of a rural farmhand (when all of the other jobs that would happen on a farm are, presumably, being taken care of).

machines are able to work as fast as X workers (e.g. 26 for one of the tractors, iirc), but you can only have one machine per field, whereas you can have any amount of workers up to that field's limit (250 for a large field, if i'm not mistaken). This can be several times the productivity of the one machine that is allowed to work at any given time. so, if you have 50 workers in a field with only 1 tractor, the workers should work twice as quickly.
johntarmac 27. juni 2021 kl. 15:16 
Oprindeligt skrevet af yarm102:
Oprindeligt skrevet af fjorkar:
The idea is good. But a side note, workers are not recommended for agriculture, rather the field machines

i tend to find that if i create agricultural towns surrounded by fields, they are able to sow/harvest at least as fast as the machines (they meet in the middle). the only issue i have is the unemployment between sowing and harvesting and vice versa, but such is the life of a rural farmhand (when all of the other jobs that would happen on a farm are, presumably, being taken care of).

machines are able to work as fast as X workers (e.g. 26 for one of the tractors, iirc), but you can only have one machine per field, whereas you can have any amount of workers up to that field's limit (250 for a large field, if i'm not mistaken). This can be several times the productivity of the one machine that is allowed to work at any given time. so, if you have 50 workers in a field with only 1 tractor, the workers should work twice as quickly.

It is indeed a lot faster but these are the yields you can expect...

Harvesting a large field
180.21 tons - Workers only
216.46 tons - 60 workers + machine
300.34 tons - Machine only

Workers waste a lot.
Sidst redigeret af johntarmac; 27. juni 2021 kl. 15:16
yarm102 27. juni 2021 kl. 16:28 
Oprindeligt skrevet af johntarmac:
Oprindeligt skrevet af yarm102:

i tend to find that if i create agricultural towns surrounded by fields, they are able to sow/harvest at least as fast as the machines (they meet in the middle). the only issue i have is the unemployment between sowing and harvesting and vice versa, but such is the life of a rural farmhand (when all of the other jobs that would happen on a farm are, presumably, being taken care of).

machines are able to work as fast as X workers (e.g. 26 for one of the tractors, iirc), but you can only have one machine per field, whereas you can have any amount of workers up to that field's limit (250 for a large field, if i'm not mistaken). This can be several times the productivity of the one machine that is allowed to work at any given time. so, if you have 50 workers in a field with only 1 tractor, the workers should work twice as quickly.

It is indeed a lot faster but these are the yields you can expect...

Harvesting a large field
180.21 tons - Workers only
216.46 tons - 60 workers + machine
300.34 tons - Machine only

Workers waste a lot.

i did not realise that! thank you for pointing that out
dumba 28. juni 2021 kl. 3:00 
Oprindeligt skrevet af fjorkar:
The idea is good. But a side note, workers are not recommended for agriculture, rather the field machines

Field machines don't need reeducation, people do ;)
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