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if their is a single unemployed he will travel 4h by bus or train and/or walk 350m for get the last job
having only 50 unemployed in my 1000people city all plant are fully manned
being realistic mean your worker dont have a clue of the global priority of the city
so you want a cheaty robotic management
you can disable the power requierment of you map
or as i guess you want playing max difficulty without chalenge than you can request a modded version of the powerplant without workers in workshop discussions
but i guess it will not fit your taste more and no modder will spend any time in such noob request
so the last option is you build an apartement of 45workers in walk range or assign an apartement to a dedicated bus stop than the bus stop to the powerplant
their is many diferent viable option all suboptimal excepted having enought unemployed for those decide to go at the frest destination
get in mind than unemplyed during last day not mean someone is unemployed this day and not more than someone can walk at a bus stop find a free place in the bus and walk from the bus destination to the powerplant in less than 5h
the total travel time must be less than 5h
the single trrnasport not exced 4h
any walk distance canot be more than 350m
is all the apartement are in range?
When it comes to critical infrastructure it is far better to bus people directly to the plant as you can decide the frequency. You just add more minibuses to the line to bring it under 8 hours and you should always have workers in there.
This is not always practical though as your town could be a long way away. In that situation you can add a bustop near the plant and redirect from the train station to the plant AND the bus stop. At the bus stop direct them from the bus stop to the plant and back to the train station. You don't need a bus. This will mean when they arrive on the train and there is no available work, they will go to the bustop and wait for an hour. If a slot becomes available they will take it or return to the train station and wait another hour - repeat.
Why ?
Because you have to see the power plant as a nerve center, which means that you have to treat it differently from your associated production centers in the same area.
If your workers arrive by train, they will start +/- the working day (8h) at the same time ... and end it at the same time.
To ensure a constant flow of workers, an idea was proposed above: cable cars. They ensure a constant flow of workers.
But building a cable car is not necessarily what you are looking for.
I said that you have to consider the power plant as a “separate” production center, separate from the rest of your mines.
Minibuses (3 to 5 depending on the distance from the city) will be sufficient to ensure a constant flow of workers in your power plant.
Minibus means snow removal in winter because it is essential that your power plant produce.
You can also imagine helicopters that will permanently provide the manpower necessary for your electricity production in your power plant.
it a sin loop
not remind if helicopad also need power but its super expensive and super eficient yes
powerplant is not a start option than it can be the best
dedicated apartement can have shortage of inhabitants due to polution
if the concern is to never check and micromanage its not ok
personal car can work for cheap but the remote dedicated aprtement must have permanant car owners this is possible with a dealer in walkrange but you again need another remote worker system for avoiding than all the city buy cars
Vanilla Coal Power Plant running at a mean 15 workers instead of 20. Settle a minibus line directly to the plant at start, then tried with a dedicated bus stop just in front of the plant entrance. Minibus are set to embark 60% of people, workers only. Bus stops are all "workers only" too. The main bus hub in tonw has a permanent 150-200 waiting crowd (a mine complex is in a slow building process).
What I see is peoples getting on the bus, riding to the plant and.... remaining on the bus!!!
Strange fact is that this doesn't take place at my mine/processors hub, for exemple. At thoose places, workers filled buses empty to zero before going back to town...
Bring some extra workers with personal car directly to power plant. You can use personal car as bus. Get some people from any bus station and unload at power plant.
Try assigning the work location for a house to be the train station to force the workers to go there. House has to be big enough to have 3x the workers the power plant needs to cover all 3 8 hour shifts. Set the train station to ONLY accept workers so it wont get filled with students etc, workers can't use it if the platform or trains are filled to capacity with other people (could build workers a dedicated train station if possible to avoid doing this) and (as you've already done) set the train station work location at the power plant to the power plant to force workers arriving by train to go there.
Make sure the citizens have all their needs satisfied. Think it was a post by one of the dev's in a different thread that if they can't satisfy a need (like culture, food, etc) for too long than they may refuse to work until that need can be satisfied.
Make sure they are educated enough to work at the power plant.
I think commuting time counts towards the work time, and I know commuting citizens take an employment slot so if the commute takes a while than it can cause down time so get more vehicles on the line. 10 employees in the power plant leave and 10 more start commuting to the power plant, if it takes them an hour to arrive than that's an hour with no employees. More vehicles can provide flexibility so they don't all arrive/depart at the same time to cause hiccups in production
Check if your bus set for unloading workers at power plant.
Check if your power plant set to accept workers 100 %.May be you reduced workers count there month ago and forgot.
To your other point of power plants not stopping...you're not wrong, but that gets into how realistic the game needs to be. There are a lot of unrealistic parts of the game, but in the end it's a rather challenging game, and making it more realistic may create more issues than it solves....