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It depends on what you're using as your source of 'workdays' [1 citizen working 1 minute of real time...or 1 'work speed' of a tractor/harvester working for 1 minute of real time].
As of the last time I did a deep dive [right as Seasons was first being introduced...the values may have been adjusted since then] an all-machine field produced about 25 tons per hectare per sow-grow-harvest cycle...~120 tons for a Big, ~40 tons for a Medium, and ~10 tons for a Small.
I'm doing this from memory so the values might be wrong, but I want to say an all-citizen field produced about 15 tons per hectare per sow-grow-harvest cycle...BUT they also performed the sow/harvest phases considerably faster, and it ended up as an effective wash that slightly favored machines, but not by a large amount.
Really can't say, I try to measure crops yield by fields. Like, according to my rough calculations, every small field yields ~24t per year, one medium ~96t, and one big ~288t (that is to say, 1 big = ~3 medium = ~12 small).
That seems to be right.
The ultimate low budget farm, is 21 medium fields, and a light cableway. It produces 2100 crops per year, and delivers to a factory within 3.5Km, with no need for gravel/asphalt roads, and no need for any vehicles besides the 12 that work in the farm. It is essentially like a crop version of an aggregate conveyor, but super cheap and super long distance.
I thought of this a couple of weeks ago, and now its the only way I do farms. It is so simple because it's a discrete self-contained package. You dont need to worry about where you put the farm or how many trucks you need to to handle all the crops.
Farm with 2x rail connections from workshop, 8 tractors, 17 combines, 1 covered hull.
19 large fields. Distribution office with 12 covered hulls loading from the fields and delivering to a road depot connected to the farm building. Usually have a gas station at the farm building too so the slow farm vehicles can refuel easily.
Trains go from farms -> large warehouse in the city (basically a distribution hub)
Other trains then take the crops from the warehouse to food facs etc.
Optional additional step to help with higher farm volume:
Short trains from farms -> local warehouse for speedy delivery from farms
Longer trains from the local farms taking stuff to the warehouse in the city.
Dont get me wrong I love trains and trains + farming is aesthetically a match made in heaven. But it just seems so expensive even with mods, but especially without them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2283644207