Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Undertaker Nov 10, 2020 @ 8:55am
Calculations on food supply
So I've tried to calculate some stuff using statistics and data from one last year of gameplay, and here's what I've got.

Production:
- Production of 1t of food requires ~2,1t of crops
- 1t of cattle = 2t of crops
- 1t of meat = 2t of cattle

Consumption:
- Every citizen (including children, students, etc.) consumes ~0,15t of food and ~0,05t of meat per year. Every 1000 people consume 150 and 50 respectively.
- In order to feed every 1000 people for 1 year, you require 515t of crops (315t for food and 200t for meat) and 100t of cattle.

Ain't sure if my calculations are precise enough, though. I rounded up some numbers, but always up to higher ones.
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Showing 1-9 of 9 comments
zytukin Nov 10, 2020 @ 9:01am 
How many crops per Hectare of field?
TheAmishStig Nov 10, 2020 @ 9:20am 
Originally posted by zytukin:
How many crops per Hectare of field?

It depends on what you're using as your source of 'workdays' [1 citizen working 1 minute of real time...or 1 'work speed' of a tractor/harvester working for 1 minute of real time].

As of the last time I did a deep dive [right as Seasons was first being introduced...the values may have been adjusted since then] an all-machine field produced about 25 tons per hectare per sow-grow-harvest cycle...~120 tons for a Big, ~40 tons for a Medium, and ~10 tons for a Small.

I'm doing this from memory so the values might be wrong, but I want to say an all-citizen field produced about 15 tons per hectare per sow-grow-harvest cycle...BUT they also performed the sow/harvest phases considerably faster, and it ended up as an effective wash that slightly favored machines, but not by a large amount.
Last edited by TheAmishStig; Nov 10, 2020 @ 9:25am
Undertaker Nov 10, 2020 @ 9:31am 
Originally posted by zytukin:
How many crops per Hectare of field?

Really can't say, I try to measure crops yield by fields. Like, according to my rough calculations, every small field yields ~24t per year, one medium ~96t, and one big ~288t (that is to say, 1 big = ~3 medium = ~12 small).
Last edited by Undertaker; Nov 10, 2020 @ 9:31am
Punishher_-_ Nov 10, 2020 @ 11:57am 
Originally posted by Undertaker:
Originally posted by zytukin:
How many crops per Hectare of field?

Really can't say, I try to measure crops yield by fields. Like, according to my rough calculations, every small field yields ~24t per year, one medium ~96t, and one big ~288t (that is to say, 1 big = ~3 medium = ~12 small).

That seems to be right.
zytukin Nov 10, 2020 @ 1:55pm 
yikes, I am severely under supplying crops. That's not even taking into account crops for booze production. Fortunately my exports made my food/meat/booze purchase expense hardly noticeable but time to cut them.
Last edited by zytukin; Nov 10, 2020 @ 2:04pm
Dave Nov 10, 2020 @ 2:39pm 
If anyone here is interested in my cableway propaganda,

The ultimate low budget farm, is 21 medium fields, and a light cableway. It produces 2100 crops per year, and delivers to a factory within 3.5Km, with no need for gravel/asphalt roads, and no need for any vehicles besides the 12 that work in the farm. It is essentially like a crop version of an aggregate conveyor, but super cheap and super long distance.

I thought of this a couple of weeks ago, and now its the only way I do farms. It is so simple because it's a discrete self-contained package. You dont need to worry about where you put the farm or how many trucks you need to to handle all the crops.
zytukin Nov 10, 2020 @ 4:16pm 
I've always stuck with trains.

Farm with 2x rail connections from workshop, 8 tractors, 17 combines, 1 covered hull.
19 large fields. Distribution office with 12 covered hulls loading from the fields and delivering to a road depot connected to the farm building. Usually have a gas station at the farm building too so the slow farm vehicles can refuel easily.
Trains go from farms -> large warehouse in the city (basically a distribution hub)
Other trains then take the crops from the warehouse to food facs etc.

Optional additional step to help with higher farm volume:
Short trains from farms -> local warehouse for speedy delivery from farms
Longer trains from the local farms taking stuff to the warehouse in the city.
Dave Nov 10, 2020 @ 4:40pm 
Oh well yeah with mods there are other options. But tbh Im still kind of skeptical of those elaborate systems actually paying for themselves. For example with starting prices, just the 12 covered hulls will cost more than a year's worth of crop output. And then theres the warehouses, and train tracks, and trains, etc.

Dont get me wrong I love trains and trains + farming is aesthetically a match made in heaven. But it just seems so expensive even with mods, but especially without them.
Just to be sure about size and capacity of big field with seasons on (300.33 T) :
https://steamcommunity.com/sharedfiles/filedetails/?id=2283644207
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Date Posted: Nov 10, 2020 @ 8:55am
Posts: 9