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https://trello.com/b/0haBaHmz/soviet-republic-roadmap
This makes us four very sad tovarisch'es.
Tropico 6 it is, then
You kind of have to start with it, it seems.
And if you already have a certain type of architecture layed out from the beginning - it can even be next to impossible.
I just think co-op would've fitted Workers and Resources well
Instead of writing a long post describing gameplay and features, I'd rather point at Tropico 6. You want to see how multiplayer works in city builders? Check out the way it's implemented there.
We are playing it right now, 4 players, it's pretty fun and meditative - just the way we like it.
We'd rather play Workers in Resources though, because it just hits the spot much better than Tropico 6. Less satire, more city building.
W&R maps are huge, there's definitely space for additional players there.
If the game was multiplayer then one computer would have to be the host and the other players would just be remote terminals, and you would take a major performance hit all of the time even when the city was small because the game is bottlenecking all of its internal logic constantly to account for the unpredictable results of having multiple users sharing resource pools and modifying roads and rails and power lines all of which have pathfinding logic that constantly cycles.
So multiplayer would work out pretty badly even if the developers felt like spending a year totally rewriting the core game logic to account for it. Tropic 6 multiplayer works precisely because it's a smaller scale game with a much smaller number of AI agents actually trying to function in game.
Personally I think the best way would be a system of 'seperate but connected' republics. You have an option to connect with another user, and it creates a border with that country, you can export/import from them as opposed to using others, as well as maybe being able to click view over their world, without really being able to change anything. Then you can coordinate industry, and have the feeling of a connected world while skipping the hoops of host machines & single-world multiplayer.
It's a nice idea for mod. I saw this in factorio: some maps were for resource harvesting(senders) and others for massive rocket building (recipents).
You just need modded harbour or airfield and script that will add/substract resources from server when vehicles arrive at "server destination" similar to foreign country.
I can even write this server and share on github but I'm not familiar with modding to write client and embeed in game ;P
This kind of server is really CPU cheap and you can host it on your computer.
I agree that this shouldn't be vanilla ;P