Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Having all the industries is ideal, but a lot of them do not really require much infrastructure or well-planned logistics because the materials are so light and/or you need so little quantity of them.
In my opinion the pre-requisites to make Vehicle production a good idea are to have a good Steel Industry, and a good Chemical Industry. And then you add everything else, but the rest of it can be haphazard because quanitiies/weights you are dealing with are small and only one of each production building is plenty, and it's all made from steel and chemicals or the same raw materials as steel/chemicals.
That, mind you, is before factoring overhead costs - most directly, power and transportation costs. Operating a Coal Processing Plant, an Iron Processing Plant, a Steel Mill, a Mechanical Components Factory, and a Vehicle Assembly Hall at some reasonably large fraction of capacity costs considerably more power than operating the Vehicle Assembly Hall alone. Producing one ton of steel requires about 27 tons of ore, so transportation costs - whether in power and fuel required to operate trains and trucks or in the surcharge added to resource costs when auto-purchasing materials at the factory - are about 27 times higher when importing ores to produce steel than when importing steel, assuming you're moving materials about the same distance in either case. Less directly, there's the cost of supporting the workforce with goods, services, and transportation, with larger workforces carrying higher costs. There might also be loan repayments to make, if loans were taken out to cover setup costs.
It cannot be considered something profitable just to setup this industry because you need few vehicles.
As it was mentioned above the supply chain is quite extended and it is much better for any player to master basics first and gradually advance to more difficult stuff. Trust me it is beneficial in the long run. I do not have a single vehicle production line on my map and I am in year 2007. It is not because I do not have money for that or resources but I do not have the worforce and infrastructure ready yet as I was concentrating on other stuff first.
I would not bother to make vehicles from imported materials if your vehicle production line is not right to the border because you will loose money if you try to export vehicles you made from imported materials. At least steel and mechanical components are needed to have some margin going. I would not bother with how much single vehicle costs because the rates of materials can be quite similar just the total amount could differ a bit.
I would suggest to make some vehicles you yourself can use first because that gives you additional benefit especially in the long run instead of focusing on profits from exports.
I use lots of mods, and two of them are smaller (thus slower) vehicle assembly lines. Once I can supply my own mechanical components (I've already got steel) if I can afford to build a smaller vehicle plant, would I save money? I'd still need to import electronics and plastic
If you dont export then no you propably dont save enough money to make it worth the investment. If its so important to save the last rubel, then you have to get out the calculator. The values are all there
I dunno it just kind of seems pointless to set up an industry and then pay to import. It dilutes your profits (unless its something indepedently worthwhile like an oil refinery or a chem plant), and you cant afford to stop exporting for a big construction project or your money goes the wrong direction.