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https://steamcommunity.com/sharedfiles/filedetails/?id=2610607423
What am I doing wrong?
Maybe because you have the big helicopter platforms. Try to build the little ones at the helicopter construction office.
https://steamcommunity.com/sharedfiles/filedetails/?id=2610672157
You can not use 75m tower cranes in HeliCO, they are simply too big for them. You can use 45m.
2nd:
Not all vehicles can transport tower cranes, even not all of the open hulls - You need to sort them (trucks, open hulls) by capacity and use the biggest one without borders on its hull.
It should do the trick.
The thing I was doing wrong is trying to move the 75m crane to the helicopter construction office. I checked the weight limit and figured it should work, but this is not true.
Having read through the tips here, I also tried a few things that did not work.
@Morpheus - Buying is no problem at all, but I was trying to move a tower crane I had produced in my own republic. It did work (with the smaller crane) with the triple platforms.
@viceroypenguin - You can not attach a heliport to a regular CO. You can tell when planning because the building does not turn green. Of course, you can build them next to each other, but they do not connect.
@johntarmac - Your tip gave me the most trouble!:
What's this? No option to load vehicles?
https://steamcommunity.com/sharedfiles/filedetails/?id=2611570172
Never mind, it loaded a vehicle just fine. Sadly, it is a trolley bus, not a tower crane. Trolley buses do not go in COs. It does not seem to want to offload at a cargo platform with vehicle storage attached, either. Oh dear. I know, I'll export the trolley bus since it is a brand new vehicle! Look, the helicopter is back from the Western countries!
https://steamcommunity.com/sharedfiles/filedetails/?id=2611570207
Unfortunately, so is the trolley bus. I ended up scrapping the helicopter. But then finally, a KMZ 5410 open hull was able to do the job!
https://steamcommunity.com/sharedfiles/filedetails/?id=2611570249
@bajecznie nawdychany - Thank you for pointing out the size factor, which I had not considered!
Ah - you're correct. I'm so used to the modded COs which do have a heliport capture range that I forgot that the vanilla CO does not have one. Sorry! :)