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You can also pack stuff in containers to speed the process up, if that's gone live. Not had a chance to try it yet.
Really though, once you reach the limits of a given trade point you need to divert further goods somewhere else.
This
You can make it prettier for sure, they could pile up neatly in a row... they'd still pile up tho.
But, to somewhat alleviate the problem, I like to use "waiting tracks" were the train can wait their turn at the border without clogging the rail network.
Example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2210093477
Having the intersection nearby might slowdown the system. I usually have everything feed into one line well before. I don't think having waiting areas makes a big difference. The second train in line will have plenty of time to move up while the first train is unloading.
It's simple but I don't see anything work faster on a single rail custom house. It's all about reducing the turn around time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2210199521
https://steamcommunity.com/sharedfiles/filedetails/?id=2210198291
The one I use is really fast, but has a flaw that will cause problems if you send too many trains. It's easy to correct for though so its not a longterm problem.
I didn't had a chance to put larger number of trains on it despite it is the only custom house I am using. But the critical part is as short as possible and distance between custom house and semaphores are calculated for specific train length. With current update there are new light-blue semaphore that allow to enter the section if the rail paths do not collide so I think it could be even shorter.