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You undestand the setup right. You set fields as source with 0% and destinations like silos, warehouses, factories to whatever but I use 90% because I need ot collect as much crops as possible. Just keep in mind you can have only 20 buildings assigned to single distribution office.
I ask this question because trucks are expensive, especially with a large capacity.
In the farms that I build, with fields of maximum or medium size, my farms manage to harvest everything before winter, since there is only one harvest per year. And without having to resort to a Distribution Office.
So what is the advantage / disadvantage of using (or not) a Distribution Office for harvests?
I specify that I use V2 farms, a workshop mod with 16 vehicles. I divided these 16 vehicles into: 6 tractors, 6 harvesters, 4 large capacity trucks (10 tons of grain).
But even with the vanilla farm, I manage to harvest everything before winter, without having to resort to a Distribution Office.
What I don't understand is what is the benefit of using a distribution office? I must have missed something.
I did some testing when the seasons first came out which will show you their efficiency and how much they can produce https://steamcommunity.com/app/784150/discussions/0/2567564692467935310/
But this only shows you how much can you sow and harvest in time. It does not speak about how much crops are you able to collect and if you do not collect them in time they decay in fields.
With this in mind I have vanilla farms with this setup:
3 tractors, 5 harvesters, 4 trucks.
And I can harvest about 2k tons of crops with that but those 4 trucks are not capable to collect all in time so I use additional 5 trucks from distribution office.
Other possible setup is this:
4 tractors, 8 harvesters and no trucks.
That way I woukd be able to harvest at least 33% more crops but I would need a medium distribution office to collect that. But problem is the distribution office has max 20 connected buildings limit and if there is more than 19 fields it is not able to collect all, only if I would use 2 small ones with 38 fields limit.
Now you mentioned you have the modded version of the farm with 16 slots. The setup for such can be according my observation:
4 tractors, 8 harvesters, 4 trucks.
You could have the sowing, harvesting capacity of vanilla farm without trucks but you need an additional small distribution office to collect those crops.
Can you see the number of trucks required there? First case 9 trucks in total. Second case 10 trucks in total. Third case 9 trucks in total. In second case you can equalize the modded farm with adding only one extra distribution office with vanilla buildings only. In addition you can deliver crops from fields directly to factories if they are not too far not only to silo or farm.
Then there is the large farm I use in the workshop which has rail connection and 24 slots. With that I am running this setup:
6 tractors, 12 harvesters, 6 trucks and an additional medium distribution office with 12 trucks.
That way I am able to harvest and collect crops from double the size of field compared to vanilla farm.
Worth mentioning is that the distribution office does not matter as much without seasons as you have more time to collect crops before next harvest as it takes 3 months for crops to grow up but with seasons you have quite limited time sometimes less than a month.
And another thing worth mentioning is that as long as I do not add more farms I am harvesting the same amount of crops each year. I just cannot tell how much has decayed.
I understand better how to properly optimize farms and I see all my mistakes reading you.
Until now, for me, farms were useful and necessary, but they were absolutely not profitable.
For example, in an attempt to achieve something profitable, I came to build 3 V2 farms that share 20 fields (15 large 5 medium), with bus stops between fields to bring workers downtown. And a distribution office to transport the grain from the silos to the ranching area.
With such a configuration, I barely manage to harvest 70% of my cereal needs for breeding. And above all, with such a configuration, the grain harvested in the end is very expensive in investment !!! My cattle eat gold !
Thanks to your answers, I will finally be able to optimize my agricultural production, without having to create several farms to try to achieve a very average yield. And I will finally have cereals that no longer require huge investments.
1. In the first year, I borrow to build my first urban center, a coal-fired power station and heating plant, a logging and sawmill, farms and livestock (with food and meat factories) , construction offices.
2. In the years that follow, I take care not to borrow anything and to develop myself, by gradually exporting (wood, boards, etc.). The unlimited money then serves me as protection in the event of a supply disruption. And this is what happens to me regularly with food because of my unprofitable farms.
Thanks to all of you, I will be able to play a real game without unlimited money. A great adventure :)
If u have problem with money i suggest u to build oil refinery, oil that is needed there requires no workers to extract. You are able to make out of one resource two additional ( fuel and bitumen) which both will pump you economics from the start if you sell them, that way i never had problem with money. Then u make another refinery just to be sure. After i build 10 chemical plants and economics is raising very swiftly.
https://ibb.co/Sc7HSb6
https://ibb.co/H4N9L7g
Usually, the first year, I just build a derick connected to a storage of pure oil, which I export (this allows me to reduce my debt). It is only after that I build the refinery (which is expensive).
I will modify this approach that I had.
In my first approach, I was too obsessed with the cost of the refinery, having multiple farms to build.
But with your advice and the above explanations regarding farms, I'll totally change my approach early in the game.
Thank you very much to all !!!
This game is of a richness that one hardly dares to imagine. This is the best game I know.
In each farm, I take the workers by bus to the fields. However, this is of no use, since I don't see any bus stops in the middle of the fields on Ragnarook's screenshots.
And these workers that I sent to the fields are more useful in a refinery or in a food factory.
Really: thank you all for your answers. I understand my mistakes and I will completely change my start of the game.