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There are many more things beside the storage changes when limiting.
A pretty good example is planks and prefabricated building blocks (pbb). if you limit their storage there are 2 different maximum values. Additionally there is some more differences. Ever looked at the speed trucks/trains can load planks and pbb? Planks load almost double the speed.
So my guess is that in addition to the displayed weight (1t) there seems to be more values in the background. I personally imagine that hidden value as size. 1 ton of planks needs a different space than 1 ton of pbb.
The thing we see with every mixed storages (also with train capacity) is just 1 amount. Like the 450 tons in your screenshot.
Take another thing: Vehicles. Ever wondered why a covered truck can load 10 tons of crops but only 6 tons of mechanical components? Shouldn't a truck be able to always load the same amount? And excatly this is the same with storages and train wagons.
A storage can take more crops and less mechanical parts. the same as a truck.
I do not know if this is always correct but i would say the more advanced a material is the more space it takes and therefore the less you can put on a truck or in any storages. Not sure about raw wood for example. It seems to me they load as slow as pbb but i never looked how much they actually take in storage.
Chemicals is also something that can only be transported very limited. Like 4 tons on a truck that can transport 10 tons of crops.
I am pretty sure if you compare the values you see with trucks and the values you get when limiting your storage or loading on train wagons the ratio will be the same.
As i said i see it personally as "space" something takes in addition to the weight of 1 ton.
Electrical components are a low tonnage capacity and rightly so because of the space they occupy for a given weight. A ton of feathers occupies more volume than a ton of gold for example and we all understand that, but in general the figures are a bit off.
I think it's the mechanics of the game and mathematics behind it rather than any attempt at the real world that give us the warehouse capacity and vehicle capacity figures.
A truck like the Kmx 5410 would carry 20 tons of most products in real life such as chemicals, plastics, steel etc. Boards and food would be less so and electricals even less than that.
I think i play too much since i know by this type what truck it is :D :D
I did a typo and meant the Kmz not Kmx of course but I saw a hundreds of them when I was in Russia earlier this year. :)
I had a big paragraph here speculating about what might be going on under the hood, but I realized that there's an easy way to find out: have a look at the files for something like the modded "Small Warehouse". If it lists the material capacities individually, then we know it's a game-balance thing. If it lists one capacity, then we know there's some sort of "Arbitrary Volume Unit Index" affecting "how many tons of material per ton of storage capacity".
For example the storage calculation for crops is 0.8 of total capacity, so a 450t warehouse can hold 450 x 0.8 = 360
Chemicals 0.3 = 135
Fabric 0.7 = 315 and so on.
I don't have all the calculations at hand but they are easy enough to work out.
In your example you have crops limited to 26%, so it's 26% of 360 not 450 and so on.
I salute you sir.
Question for you OTR if that's ok. I'm interested in having a go at making a skin for the trailer units on the Kmz5410 covered hulls and the MN-TG. I was thinking of something along the lines of something like "food" or "chemicals" or whatever splashed up the side but obviously in the cyrillic alphabet.
What kind of programme would I need to do this? Is it just a photo manipulation piece of kit like GIMP? I've never done anything like this before and I was also wondering how difficult it would be. Cheers.
Hi John. They're fairly easy. You need to have a DDS plug-in for GIMP or Photoshop in order to edit the textures. There is a specific file structure that needs to be created to make it into a mod but if you just want to do your own then you can just edit the vanilla textures.
If you come over to the discord group there are people there who can help you and talk you through the process - https://discord.gg/NaAYtwp
Cheers. I've registered on Discord and I'll have a mooch around. :)