Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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tivaber Nov 15, 2019 @ 1:37am
Warehouse storage capacity unlimited versus limited
Without specific product volume limitations a warehouse has a storage capacity of 450 t.
But as soon as I enable "limitation" in order to set a storage limit for certain products, this (total) capacity shrinks dramatically, e.g. down to a total storage capacity of only 270 t.
Why is this?

Screenshot example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1913148963

Last edited by tivaber; Nov 15, 2019 @ 1:38am
Originally posted by Ach:
The following is not validated in any way and only my personal guess and experience.

There are many more things beside the storage changes when limiting.

A pretty good example is planks and prefabricated building blocks (pbb). if you limit their storage there are 2 different maximum values. Additionally there is some more differences. Ever looked at the speed trucks/trains can load planks and pbb? Planks load almost double the speed.

So my guess is that in addition to the displayed weight (1t) there seems to be more values in the background. I personally imagine that hidden value as size. 1 ton of planks needs a different space than 1 ton of pbb.
The thing we see with every mixed storages (also with train capacity) is just 1 amount. Like the 450 tons in your screenshot.
Take another thing: Vehicles. Ever wondered why a covered truck can load 10 tons of crops but only 6 tons of mechanical components? Shouldn't a truck be able to always load the same amount? And excatly this is the same with storages and train wagons.
A storage can take more crops and less mechanical parts. the same as a truck.

I do not know if this is always correct but i would say the more advanced a material is the more space it takes and therefore the less you can put on a truck or in any storages. Not sure about raw wood for example. It seems to me they load as slow as pbb but i never looked how much they actually take in storage.

Chemicals is also something that can only be transported very limited. Like 4 tons on a truck that can transport 10 tons of crops.

I am pretty sure if you compare the values you see with trucks and the values you get when limiting your storage or loading on train wagons the ratio will be the same.

As i said i see it personally as "space" something takes in addition to the weight of 1 ton.
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Showing 1-14 of 14 comments
tea_bush Nov 15, 2019 @ 2:03am 
Some products require more space per ton, as in real life.
The author of this thread has indicated that this post answers the original topic.
Ach Nov 15, 2019 @ 2:07am 
The following is not validated in any way and only my personal guess and experience.

There are many more things beside the storage changes when limiting.

A pretty good example is planks and prefabricated building blocks (pbb). if you limit their storage there are 2 different maximum values. Additionally there is some more differences. Ever looked at the speed trucks/trains can load planks and pbb? Planks load almost double the speed.

So my guess is that in addition to the displayed weight (1t) there seems to be more values in the background. I personally imagine that hidden value as size. 1 ton of planks needs a different space than 1 ton of pbb.
The thing we see with every mixed storages (also with train capacity) is just 1 amount. Like the 450 tons in your screenshot.
Take another thing: Vehicles. Ever wondered why a covered truck can load 10 tons of crops but only 6 tons of mechanical components? Shouldn't a truck be able to always load the same amount? And excatly this is the same with storages and train wagons.
A storage can take more crops and less mechanical parts. the same as a truck.

I do not know if this is always correct but i would say the more advanced a material is the more space it takes and therefore the less you can put on a truck or in any storages. Not sure about raw wood for example. It seems to me they load as slow as pbb but i never looked how much they actually take in storage.

Chemicals is also something that can only be transported very limited. Like 4 tons on a truck that can transport 10 tons of crops.

I am pretty sure if you compare the values you see with trucks and the values you get when limiting your storage or loading on train wagons the ratio will be the same.

As i said i see it personally as "space" something takes in addition to the weight of 1 ton.
tivaber Nov 15, 2019 @ 2:18am 
Thanks a lot!
Boogey Nov 15, 2019 @ 6:05am 
"Packaging space multiplier"
John Personage Nov 15, 2019 @ 6:58am 
I still don't understand why the warehouse is designated as a 450 ton capacity but the highest tonnage it can hold is crops at 360 tons. None of the other products get anywhere near 450 tons and in combinations of products the tonnage is reduced for reasons of packaging space etc which makes sense, but one of them should reach 450 tons I would think.

Electrical components are a low tonnage capacity and rightly so because of the space they occupy for a given weight. A ton of feathers occupies more volume than a ton of gold for example and we all understand that, but in general the figures are a bit off.

I think it's the mechanics of the game and mathematics behind it rather than any attempt at the real world that give us the warehouse capacity and vehicle capacity figures.

A truck like the Kmx 5410 would carry 20 tons of most products in real life such as chemicals, plastics, steel etc. Boards and food would be less so and electricals even less than that.
Ach Nov 15, 2019 @ 7:12am 
Originally posted by John Personage:
Kmx 5410

I think i play too much since i know by this type what truck it is :D :D
ryantheskinny Nov 15, 2019 @ 7:41am 
The basic one ton is not the same for any item in game. It's not using crops as a base measure but some other weight is being used and then applied to the specific measurements of the particular good including crops
John Personage Nov 15, 2019 @ 8:23am 
Originally posted by ryantheskinny:
The basic one ton is not the same for any item in game. It's not using crops as a base measure but some other weight is being used and then applied to the specific measurements of the particular good including crops
Aha thanks for that Ryan. It explains a lot.
John Personage Nov 15, 2019 @ 8:25am 
Originally posted by Ach:
Originally posted by John Personage:
Kmx 5410

I think i play too much since i know by this type what truck it is :D :D

I did a typo and meant the Kmz not Kmx of course but I saw a hundreds of them when I was in Russia earlier this year. :)
TheAmishStig Nov 15, 2019 @ 8:52am 
The modified KMZs that run Dakar are wild...a true testament to the rampant overkill that was Soviet military design.

I had a big paragraph here speculating about what might be going on under the hood, but I realized that there's an easy way to find out: have a look at the files for something like the modded "Small Warehouse". If it lists the material capacities individually, then we know it's a game-balance thing. If it lists one capacity, then we know there's some sort of "Arbitrary Volume Unit Index" affecting "how many tons of material per ton of storage capacity".
OffTheRailsGaming Nov 15, 2019 @ 9:44am 
As already stated different products have different volume amounts compared to a standard value.
For example the storage calculation for crops is 0.8 of total capacity, so a 450t warehouse can hold 450 x 0.8 = 360
Chemicals 0.3 = 135
Fabric 0.7 = 315 and so on.
I don't have all the calculations at hand but they are easy enough to work out.
In your example you have crops limited to 26%, so it's 26% of 360 not 450 and so on.
John Personage Nov 15, 2019 @ 10:46am 
Originally posted by OffTheRailsGaming:
As already stated different products have different volume amounts compared to a standard value.
For example the storage calculation for crops is 0.8 of total capacity, so a 450t warehouse can hold 450 x 0.8 = 360
Chemicals 0.3 = 135
Fabric 0.7 = 315 and so on.
I don't have all the calculations at hand but they are easy enough to work out.
In your example you have crops limited to 26%, so it's 26% of 360 not 450 and so on.

I salute you sir.
Question for you OTR if that's ok. I'm interested in having a go at making a skin for the trailer units on the Kmz5410 covered hulls and the MN-TG. I was thinking of something along the lines of something like "food" or "chemicals" or whatever splashed up the side but obviously in the cyrillic alphabet.
What kind of programme would I need to do this? Is it just a photo manipulation piece of kit like GIMP? I've never done anything like this before and I was also wondering how difficult it would be. Cheers.
OffTheRailsGaming Nov 15, 2019 @ 11:29am 
Originally posted by John Personage:
I salute you sir.
Question for you OTR if that's ok. I'm interested in having a go at making a skin for the trailer units on the Kmz5410 covered hulls and the MN-TG. I was thinking of something along the lines of something like "food" or "chemicals" or whatever splashed up the side but obviously in the cyrillic alphabet.
What kind of programme would I need to do this? Is it just a photo manipulation piece of kit like GIMP? I've never done anything like this before and I was also wondering how difficult it would be. Cheers.

Hi John. They're fairly easy. You need to have a DDS plug-in for GIMP or Photoshop in order to edit the textures. There is a specific file structure that needs to be created to make it into a mod but if you just want to do your own then you can just edit the vanilla textures.
If you come over to the discord group there are people there who can help you and talk you through the process - https://discord.gg/NaAYtwp

John Personage Nov 15, 2019 @ 12:00pm 
Originally posted by OffTheRailsGaming:
Originally posted by John Personage:
I salute you sir.
Question for you OTR if that's ok. I'm interested in having a go at making a skin for the trailer units on the Kmz5410 covered hulls and the MN-TG. I was thinking of something along the lines of something like "food" or "chemicals" or whatever splashed up the side but obviously in the cyrillic alphabet.
What kind of programme would I need to do this? Is it just a photo manipulation piece of kit like GIMP? I've never done anything like this before and I was also wondering how difficult it would be. Cheers.

Hi John. They're fairly easy. You need to have a DDS plug-in for GIMP or Photoshop in order to edit the textures. There is a specific file structure that needs to be created to make it into a mod but if you just want to do your own then you can just edit the vanilla textures.
If you come over to the discord group there are people there who can help you and talk you through the process - https://discord.gg/NaAYtwp

Cheers. I've registered on Discord and I'll have a mooch around. :)
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Date Posted: Nov 15, 2019 @ 1:37am
Posts: 14