Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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angry_bosmer 25 AGO 2020 a las 12:28 p. m.
Worker wait time at bus stops could use a little buff with seasons
I never really noticed that workers only wait 1h at a platform before turning into passengers... until seasons. What with my busses stuck in the snow... could my workers maybe wait 1.5h or 2h?

I mean it reminds me of college when everyone left class on cue if the teacher was a second more late than 15 minutes. Kind of results in nothing getting done during the winter.
Última edición por angry_bosmer; 25 AGO 2020 a las 12:29 p. m.
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Mostrando 1-13 de 13 comentarios
forzion 25 AGO 2020 a las 2:08 p. m. 
The waiting timer has its meaning there. The only option is to add more buses to lower interval between them or plow the roads.
angry_bosmer 25 AGO 2020 a las 2:48 p. m. 
Publicado originalmente por forzion:
The waiting timer has its meaning there. The only option is to add more buses to lower interval between them or plow the roads.

I know, it works fine. It's just one of the most affected things in the winter as bus slowdown and entire line disruptions are inevitable.
forzion 25 AGO 2020 a las 7:24 p. m. 
Publicado originalmente por angry_bosmer:
Publicado originalmente por forzion:
The waiting timer has its meaning there. The only option is to add more buses to lower interval between them or plow the roads.

I know, it works fine. It's just one of the most affected things in the winter as bus slowdown and entire line disruptions are inevitable.
That is the meaning of the snow. But if you use your platforms well then the losses as minimal.

For example I have a town with 1300 workers and no matter if there is summer or winter most of my unemployment comes from workers staying home with babies because there are not enough workers in the town to fill alll those buses which connect the town with surrounding areas.
angry_bosmer 25 AGO 2020 a las 7:30 p. m. 
The problem happens if the workplaces are a medium distance away and the flow of buses is disrupted by something on the road slowing them down. Snow, plows, construction machinery. It makes the buses all bottle up and causes some major losses. There's no real workaround other than using trains.

I just find the 1 hour a little short and tougher than most of the other systems.
Última edición por angry_bosmer; 25 AGO 2020 a las 7:32 p. m.
forzion 25 AGO 2020 a las 7:37 p. m. 
I have a system when my buses go to multiple sites from one central platform in the town. One bus line is set to do a loop around the town and if workers in the bus cannot find job in the town then they change for that platform. The key with my setup is multiple directions and about 10+ buses travelling there but even 5-6 would be able to do it if there would be no delays.
wokandr 25 AGO 2020 a las 11:11 p. m. 
Publicado originalmente por forzion:
I have a system when my buses go to multiple sites from one central platform in the town. One bus line is set to do a loop around the town
Good idea - can you share a screenshot?
forzion 28 AGO 2020 a las 9:44 a. m. 
Publicado originalmente por wokandr:
Publicado originalmente por forzion:
I have a system when my buses go to multiple sites from one central platform in the town. One bus line is set to do a loop around the town
Good idea - can you share a screenshot?
Here are those screenshots.

https://steamcommunity.com/sharedfiles/filedetails/?id=2212154101
This is the Circuit line for travel around the town.

https://steamcommunity.com/sharedfiles/filedetails/?id=2212154051
And here you can see the bus stop above the university with all buildings it has in walking range set to send workers to bus platform and train platform if they do not get jobs in the town.
wokandr 28 AGO 2020 a las 10:47 a. m. 
Publicado originalmente por forzion:
Publicado originalmente por wokandr:
Good idea - can you share a screenshot?
Here are those screenshots.
Thanks - i will check your Twitch too. I think i saw this there.

wokandr 31 AGO 2020 a las 7:22 a. m. 
Publicado originalmente por forzion:
Publicado originalmente por wokandr:
Good idea - can you share a screenshot?
Here are those screenshots.

https://steamcommunity.com/sharedfiles/filedetails/?id=2212154101
This is the Circuit line for travel around the town.

https://steamcommunity.com/sharedfiles/filedetails/?id=2212154051
And here you can see the bus stop above the university with all buildings it has in walking range set to send workers to bus platform and train platform if they do not get jobs in the town.

I would like to confirm how you forced your workers to get off your circular line. According to https://steamcommunity.com/app/784150/discussions/0/2788243698217551851/?tscn=1598879383
you need a walking section like
bus stop -> travel -> bus stop -> travel -> bus station <-> WALK <-> train station

If i build a circular line using a common bus stop with another circular line (but otherwise non-walkable distances, no work place around) , my workers never unload from any of the lines. If there is a walkable section, they do.

So you they drop off and walk to train station in your case because it is in walking distance from Korner bus platform, correct?
forzion 2 SEP 2020 a las 4:21 a. m. 
It is not correct. They are forced to change to bus or train platform there as those are set as workplace for the bus stop.

Basically it works this way. Passenger's get on at first stop and travel to next where are few jobs in local facilities. Some may get off if there is a free job. Then they travel to small bus platform where it is similar. Next stop is a bus stop near distillery, food factory and heating plant where most of workers get off due to amount of free jobs there.

Then comes the last stop which is the first where the rest of workers are forced to change bus to prevet their travel in circles and the cycle starts again.

This way the facilities in the town plus the plants near the town are staffed and the rest can go to Steel Mill or Railroad Construction Office through main platforms where other lines are connected.
wokandr 2 SEP 2020 a las 11:59 a. m. 
Publicado originalmente por forzion:
It is not correct. They are forced to change to bus or train platform there as those are set as workplace for the bus stop.

Basically it works this way. Passenger's get on at first stop and travel to next where are few jobs in local facilities. Some may get off if there is a free job. Then they travel to small bus platform where it is similar. Next stop is a bus stop near distillery, food factory and heating plant where most of workers get off due to amount of free jobs there.

Then comes the last stop which is the first where the rest of workers are forced to change bus to prevet their travel in circles and the cycle starts again.

This way the facilities in the town plus the plants near the town are staffed and the rest can go to Steel Mill or Railroad Construction Office through main platforms where other lines are connected.

Thanks!
I made an experiment, and you are right, it is not simply just the walk itself - you still MUST force the guys by setting up the destination from stopA to stopB if stopA and stopB are on different lines.
These small guides are very useful, thanks again.

forzion 2 SEP 2020 a las 1:11 p. m. 
I hope there will be a way how to make more comprehensive guides soon. There are many option but time is limited.
wokandr 7 SEP 2020 a las 10:49 a. m. 
Thanks to Perle, i saw a nice hack https://www.youtube.com/watch?v=x5DINWWXkvQ see 51:49 for example.
He used 2 stops and his workers walked to 38hours between them without going home!?
Última edición por wokandr; 7 SEP 2020 a las 10:50 a. m.
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Publicado el: 25 AGO 2020 a las 12:28 p. m.
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