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So 8mins not 60
And there are losses too. Just look how the water temperature falls over distance.
Now after you know that you MUST calculate capacity of heating plant, its productive output, outside temperature and then you must calculate city heatpipe capacity, waterflow, and heat loss by heatpipes in ground (second stage), now after you totally f*cked up your brain, the third stage - calculate consumer heat use, heat losses by heat pipes in buildings, and calculate same as in second stage but all remain heat water that will return on heating plant, so when you try too kill your self with that, you must calculate all water that will be heated up from previous stages and get result...
p.s. i am not know to true calculate this but this is like 50% of all values that used in reality....
And heat system in russia designed to work in -50 in case of cold winter, for north climate used -65 as standart...
Do you know the KISS principle? Keep it stupid simple. Compare the total capacity of the watertanks you have to heat, to the capacity of the plant, then decide whether to take a big plant or a small one. Second step use the correct size of the pipes according to the exchangers. If it's too far away, use pumps. That's it !
And the devs made it just easier now we don't have to heat our factories anymore (most of them).
And you can expand your town about 2 times the size without issues then.
Of course everithimg depends on the distance from the heating plant itself.
In my game it seems to me that I can provide enough heat for at least 5000 flats with medium to high lenght pipelines.
As far as GJ is concerned I don't know what it's relevance is but I can tell you how the game calculates it.
It is just as simple as 1GJ = 5M^3 and that is consistent throughout.
To calculate the GJ it works out as Production x 0.02 x workers = GJ
Then GJ x 5 = m^3
There is an easier way to work out tank size though and that's Production x Workers x 0.1 = m^3
As I said GJ is irrelevant really as you just need to know the tank capacity
The production and worker values are set in the building.ini
Aye it would be nice if all the clocks where coherent :D