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I usually add one more big house for people, who will work at stores and schools, or two, if it's a town with a university.
1) Plan roughly what industries will be where, budget physical area and estimate number of workers.
2) Designate a large area as residential and build the main trunks for transport (including public), electricity and heating.
3) Add smaller roads to create a grid pattern.
4) Start building mikroraions by filling in the gaps between roads, where every residential building is close to all amenities needed. Typically every 9 blocks amenities can fill maybe 2 or so.
This allows proper city building, but the limitations of allowing only 1 minute transport stop wait time and 5 minutes travel time (with no corresponding acceleration of traffic speed), as well as 8 minute workdays means scaling up is still extremely challenging.
the microdistrict itself is a square of roughly 300-350m width where two sides of the square are made by apartments and the inner area is all kinds of services.
initially there was a central road intersecting the square and connecting most service buildings but lately i been moving all services that require vehicles (shops, bus stop, hospital) to an outer side of the square (perpendicular to the apartment sides) and those services who don't actually need vehicles (schools, cinemas, kindergartens) i just connect them with an inner web of footpaths to everything else.
at the end this mean that i avoid to make bigger cities and instead make a network of industrial sites and small self-contained towns.
Then I push the walking range to the limit with the houses.
I do the same with my industrial area.
Bigger things like the oil refinery get placed first and then comes a train station in max range.
Then I fill the gaps with smaller industry like chemical plants or clothes factories.
No estimations how many people I need. Whenever I produce 21+ again I create a new town and find jobs for them or connect them to an existing industry.