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More challenges, events, policies, and stuff like these.
There's no goal in this game, it depend only to your gamestyle.
For me self-sufficiency has no sense, because it's simply not realistic XD
There are some maps in the workshop designed specifically to be not self-sufficient.
Anyway, you could reach self sufficiency in many less year with autobuild compared to use the construcion office and all its features.
The time in this game is relative.
And what do you define as your goal?
No it is not.
I import tons of food, clothing, meat etc. Even I am probably independent on it and delivering stock to supermarkets.
It is like "we feature regional products in our supermarket" not like "we get everything from local producers"
It is somewhat unrealistic too because Food, Clothing, Meat and electronics are not specified. They are summaries like a group of items defined as Food etc.
So import of other regions are normal as well as exports from own regional produce.
For the 2nd question, I c&p:
"Personally I like to go rural and have some form of a big city as the regional government and bureaucracy. I like to produce different things at different places, manage to have the needed stuff where it has to be and in general have a pleasing look of what I have done.
It is a bit of every direction put in a pot, sturred up and served ice cold. :)
(Picture Link)
This is the perfect example what I want.
It is my startertown, featuring basic power, heating, most of building materials and some building materials."
Referring to my country:
https://steamcommunity.com/sharedfiles/filedetails/?id=2174289145
https://steamcommunity.com/sharedfiles/filedetails/?id=2180643647
https://steamcommunity.com/sharedfiles/filedetails/?id=2180643883
For visualisation of what I mean and I do.
So what's the reason to play this game then?
You answered your questions yourself.
The intention of doing something to achieve something is called motivation.
The achieved something is a goal.
It is scenery, a seasonal reducer in import costs and it fills space.
Who proved this and how? I have a country with about 30k population that became completely self sufficient in every resource, including vehicle manufacturing, by year 1980. It does take a lot of fields but not a crazy number. I have four large farms, with distribution offices picking up crops from the fields so that the farm buildings can be filled with tractors and harvesters. In fact, I'm exporting excess food and cloth, so self-sufficiency is an entirely realistic goal, and a pretty fun one at that. Everyone plays the game differently, some like having specific goals, some just enjoy building... Let's let everyone have fun the way they prefer :)
So this isnt your motivation and goal then? What is it otherwise?
Why do you start this with "My" then?
You contradict yourself... That is what makes me mad about your comments...
Exactly.
You can absolutely produce enough crops to feed everyone. It'll depend on your map though what the upper limit of your space for farms, but there are plenty of flat maps where making enough crops is a trivial challenge.
I believe my best vanilla farm designs made on average 15-20 tons of crops a day... So a dozen or so should provide most nations. Some of the flatter maps can support upwards of 40, maybe 60 farms no problem.
U got different ways of playing this game and have different opinions.
So let´s not chatter who is more right or wrong.
We share the same hobby, don´t we?
My objective is to run an undifiiend number of chains and logistics without babysitting.
Kind regards
Mine is to export the most surplus possible. Gotta get them 1 billion rubles a year! I love seeing my GDP just grow exponentially.
Now I am playing with seasons and I was able to collect about 1200 tons of crops with one farm from 3 big and 7 mediun fields in one harveat. That isequivalent of about 800 tons of food. But you need to create a syatem where you store your crops food etc to distribute them later.
The main problem is you need to micromanage a lot because automation would be over complicated.
But you can never achieve absolute independence because you need to have an emergency plan if something happen and for that reason you need to have basic auto import on all the time.
For example one stuck train can block your traffic which can block your firefighters then one of your power plan burnes down which disables trains in quarter of the map and other thknks and it can snowball fast.
Now what is the goal of the game? It is simple. The main goal is to play and have fun. That can be anything. Someone has fun watching his facilities burn down other playing with trains and someone else building cities. We are all different but we like to relax and forget the real world replacing it with alternative in-game reality where we are in control and we rule the world.
You will have to play on maps with a certain degree of flat areas to really be able to take advantage of the farming mechanic. Its actually decently authentic, country's have plains and flat areas... and they are very important for farming or building cities. Flat areas in this game are valuable. A good map design will limit the amount to a certain degree... but that's down to people making good level designs.