Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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MG83 Dec 22, 2019 @ 3:20am
Ship construction super slow
https://steamcommunity.com/sharedfiles/filedetails/?id=1943184541

i have tried to construct a ship in a very easy game.

result was this after a month. it seems ship construction is super slow. Dock capacity of manpower is too low. 500 worker for a dock is a very pathetic number. this needs to be changed.

"the pride" require 220k workday to consturct. to be honest this number is not reasonable. I dont know from where they got it but its logical. how ever number of the workers in the dock is pathetic. 500 worker for a dock is too low . it would not construct a dock for 500 man capacity . realistic numbers starts from 2000 and goes up to madness depending on your budget. i worked in big construction jobs and i have seen 20k man enlisted to construction site under a week.

lets do math.

220000 / 500 = 440 day .. more than year. ships can be consturcted under 6 month with proper manpower . this is the number of day that is optimal.. 6*30 =180 day . 220000/180= 1222

the figure shows that dock should have minimal capacity of 1222 day to operate optimally.

in my opinion dock should be able to enlist up to 5000 worker. to be feasible.

What are your toughts ? do you agree with topic ? or not ?

Best regards.
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Showing 1-15 of 16 comments
tea_bush Dec 22, 2019 @ 3:29am 
1) Real life plants and factories really have much more workers than those in the game. Real life cities also have a lot more houses,

2) IRL ships take a long time to build, don't they?
MG83 Dec 22, 2019 @ 3:57am 
Originally posted by tea_bush:
1) Real life plants and factories really have much more workers than those in the game. Real life cities also have a lot more houses,

2) IRL ships take a long time to build, don't they?

aproximately 6 month. but thats not becouse they cant be produced faster. because it makes less profitable to construct faster. it is required to enlist more personal and when you have contract for just a single ship it wont make profit to enlist a personal for a year that he will work only for 3 month. However communism has no such drawbacks as "profitability" as result it is possible to do that if there is enough resources.
fjorkar Dec 22, 2019 @ 4:02am 
it may be IRL shipyards that employ 5000 workers, but does that fit in our game?
even with a population of 100,000, this number would be too high, for the production period 6-12 months in the game would be fine, since shipyards are actually very large projects / companies.

https://de.wikipedia.org/wiki/Schiffbau_in_der_DDR

https://de.wikipedia.org/wiki/Werft_Danzig
MG83 Dec 22, 2019 @ 4:06am 
when goods are transported by ships you probably have a city of 200 k .

the time span is too much to self construct. i would simply sell the steel i produce in half year and buy the ship instead of self construct.

lets go by the game logic then. if a refinery has 500 worker and automobile factory 500 worker why dock should not have 5k worker capacity ? since what it constructs is literally more than thousand times bigger than a car or bitumen barrel ?
tea_bush Dec 22, 2019 @ 4:14am 
Originally posted by MG83:
i would simply sell the steel i produce in half year and buy the ship instead of self construct.


Self construction is generally imbalanced in the game. It's economically necessary only for the first one or two years, and then people just do it for fun.
Last edited by tea_bush; Dec 22, 2019 @ 4:15am
MG83 Dec 22, 2019 @ 4:17am 
Originally posted by tea_bush:
Originally posted by MG83:
i would simply sell the steel i produce in half year and buy the ship instead of self construct.


Self construction is generally imbalanced in the game. It's economically necessary only for the first one or two years, and then people just do it for fun.

i disagree. it depends on your play style. i self construct efficienly for 10 year. after that due to huge cash flow it become impractical. i got to 100k population in around 10 year with hardest difficulty.
MG83 Dec 22, 2019 @ 4:21am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1906696693

check my city setup. i can simply build several rails from the steel city to docks and construct what ever i want then switch back. but when it is limited by manpower its better i just work steel mill and sell the steel and buy the ship :> it is possible to make 4 auto factory to produce cars and sell and buy single ship. but you cannot parallel docs in this sense.
Last edited by MG83; Dec 22, 2019 @ 4:22am
fjorkar Dec 22, 2019 @ 4:21am 
I agree with you here, more than 500 yes, but not necessarily 5000, of course you have to consider which year is played and which size is being built.
In general, the developer needs to find a good balance for the number of workers.
MG83 Dec 22, 2019 @ 4:23am 
Originally posted by fjorkar:
I agree with you here, more than 500 yes, but not necessarily 5000, of course you have to consider which year is played and which size is being built.
In general, the developer needs to find a good balance for the number of workers.

well that is relevant to size of the dock imo. not about the year . also plant productivity can be reduced manually. 500 is too low for a dock.
Last edited by MG83; Dec 22, 2019 @ 4:36am
BOLSHOE DOBRO Dec 22, 2019 @ 4:47am 
I think it's perfectly balanced. It's ONE dry dock, not shipyard with many dry docks for construction purposes. If you want more ships per time - you need to build multiple dry dock shipyard.
fjorkar Dec 22, 2019 @ 4:47am 
I personally see the situation in the game as follows:
a small republic becomes socialist or wants to be like that, it lacks resources, money, food, almost everything (like in the 60s) even the big brother does not have it easy and I have to slowly but surely become a flourishing country, therefore I always play from 1960.
by that i mean that the framework conditions were or are different in the 70s and 80s
MG83 Dec 22, 2019 @ 4:56am 
Originally posted by fjorkar:
I personally see the situation in the game as follows:
a small republic becomes socialist or wants to be like that, it lacks resources, money, food, almost everything (like in the 60s) even the big brother does not have it easy and I have to slowly but surely become a flourishing country, therefore I always play from 1960.
by that i mean that the framework conditions were or are different in the 70s and 80s

i start from 60 ies also. but 500 man seems pretty understaffed for a dock.
MG83 Dec 22, 2019 @ 4:57am 
Originally posted by BOLSHOE DOBRO:
I think it's perfectly balanced. It's ONE dry dock, not shipyard with many dry docks for construction purposes. If you want more ships per time - you need to build multiple dry dock shipyard.

have you tried constructing ships ? :> 500 really does not make sense :D
MG83 Dec 22, 2019 @ 4:59am 
i look very simple . to construct a car 500 man used. to construct a barrel of bitumen 500 man used . to consturct a roll of metal 500 man used. to construct a ship 500 man used . then i get "ehh what the hell "

also test i did says "wth" too :D
Last edited by MG83; Dec 22, 2019 @ 5:00am
BOLSHOE DOBRO Dec 22, 2019 @ 5:43am 
Originally posted by MG83:
Originally posted by BOLSHOE DOBRO:
I think it's perfectly balanced. It's ONE dry dock, not shipyard with many dry docks for construction purposes. If you want more ships per time - you need to build multiple dry dock shipyard.

have you tried constructing ships ? :> 500 really does not make sense :D
Uhm, it's river shipbuilding single dry dock, not gigantic shipyard drydock for Capesize tankers/bulkers.
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Date Posted: Dec 22, 2019 @ 3:20am
Posts: 16