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If you need more vehicles for your farming you need another farm, but as-is, fields can only be assigned to one farm anyway.
Alternatively, you can get better vehicles maybe or check the farm closely to see if you have too many seeders or whatnot, the optimal ratio for farm vehicle isn't 1/1/1 necessarily.
I'm starting in the earliest year and noticed my distillery absolutely decimating my crops. I'll tinker around a bit with it and try to work it out. I would like the agro farms to work like the construction depots, having the ability to have multiple agro farms working together on the same farms. To me it feels as if there is not enough vehicle space but that may just be my inexperience talking.
It's all in how you set up your vehicle rotation...if your timing is perfect, your tractors and harvesters will only be in the barn long enough to get assigned to a field, and the field will only be waiting for a machine long enough for it to make the round trip to the farm building and back.
Last I studied it, Harvesting takes 2.5 times as much work as Sowing, so you can get a baseline vehicle split with:
[number of tractors] * ["work speed" of tractor] * 2.5 / ["work speed" of harvester"] = number of harvesters.
You'll have to tweak and tune a bit to be able to deal with Generally early game (1960) I run 2 tractors, 5 harvesters, and 5 trucks. Rounding issues, travel time, and slow tractors mean it's not perfect, but I would rather not be short on trucks. [though manually assigning trucks, rather than having them work at the farm, will allow you to run more farm equipment].
And yeah, being self-sufficient on crops takes a TON of farmland.
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Mucking everything up soon is that 'Seasons' are in public beta and will be releasing soon...which limits when your crops will grow! They may also be seeing an output change.
As of 0.8.0 (no Seasons, no change in output), with a good road layout and farms serviced only by vehicles (servicing them with workers is faster but less efficient, working out to a slightly worse tons-per-day average) you can expect a Large Field to be able to sustain 1 to 1.2 "tons of crops per day" of factory consumption; 0.25 to 0.4 for a Medium Field, and 0.08 to 0.13 for a Small.
How well do the DOs work in that role? When I tested them right after introduction it was a bit naff, but they've gotten some big overhauls lately and I haven't been able to circle back to it. Especially the interplay between farms and seasons...
Damn! I just keep finding more uses for these DOs, truly a game changing addition.
I tried using DO with farm (assign load on field, unload at farm - not to warehouse) but they did not do anything.
However i managed to use Road Vehicle Depo - assigned a truck per field and marked "wait until loaded" - they parked on the field till it was sown and grown but did not consume any fuel.
Then i could have 5 tractors and 5 harvesters per farm.
That’s not a terrible idea, actually. Removes the need for a DO altogether.
In my current setup I've two farms dirrectly connected to a big silo with tracks, and a truck cargo station. 80 fields means you need 5 distribution offices. 16 fields per DO and the last 4 connections for the silo and other needs in case you need the trucks elsewhere outside the harvesting season, or use them for some other kinds of trucks at the same time. I use modded distribution offices with space for 4 trucks.