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however, i heard that hostels are a good way to redistribute people around since people who graduates from the U and was living in an hostel is relocated anywhere not just close to the hostels, but i'm not sure of this last info.
People who cant reach the university by foot might be able to move to the hostel when the hostel is between their home and the university.
A Hostel forces the people who live in it to continue to be classed as a Student, even after they would have otherwise found an empty apartment and become Workers.
Because of the 'find a new home' algorithm, you'll want to put student residences in your housing districts...people moving out of their parents' house will only find new homes within walking distance, but students will take mass transit to get to school; building a traditional campus is a fairly easy way to make sure your halls of residence are under-utilized.
im not sure it worth to build it before a huge city of 10 000
the university alone is a trouble at game start
without their is nomore teachers and it cost a lot in graduated imigrant
and the overcapacity and the expensiveness of the building make it scaled only when 10 000
why their is no a little highter school
like the childgarden and basicschool both have already a big capacity at start
is the medical university still of no use after the nuke update
why by the hell the nuke factory dont requiert researchs
is the nuke more easy than chemical or mecanical or electricity
it sound craz
If you mean the two buildings...they do the same thing, the only difference is shape.
It's a huge expense so playing on medium or hard you have to time it carefully, but there's a major benefit beyond just not having to import doctors/teachers: The more educated someone is, the slower their 'work shift' timescale becomes, so you can run a much bigger economy on the same number of workers. I like to start construction way too soon, pausing and unpausing so the construction office doesn't bankrupt me trying to take it materials.
No idea. I think they're modeled after real buildings...space-wise, the most efficient one is the Technical.
It can still only create Experts, yeah...same for the Party HQ. Research is largely placeholder...I know there's been talk of having more things locked at game start, but I'm not sure where how close it is to the front of the line.
i have 3500 workers and only some childs are not hifhgraduated
the university still not full just half
I don't remember those buttons off the top of my head, I'd have to look! Sorry I misunderstood.
And yeah, their 'production' capacity is overwhelming. Maybe it's just because I don't build huge cities, but I've never hit a situation where I built a second university because the first was full...only ever when the first is too far away to commute to.
this have to be detailed in tutorial or tooltip or wiki
the university home seem to be usefull until we have enought money for afoard it
i seen a camping pack in workshop look as a refugee / gipsy / homeless camp sadly no university or student home but school kindergarden shop all in temorary cosmetic and 20% comfort
great mod but some bug with ground
but if we played with zero money only loans
then the cheap home of the workshop will make sens
then a new university will be necessery and from i know no modders made it
My university dorms are somehow full at one point of the game and than they are empty and than they full again. Maybe when you are demolishind a house, people moove to the hotels and wait until the new one being built. Or maby students prefere regular apartments, when possible.