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Please send a photo of the bus stop window info
workers are not passengers because i checked
or do you have a good tutorial for building (written)? I would be very grateful!
Link https://steamcommunity.com/app/220200/discussions/0/558750544049590905/
1) Press the F12 key until a pop-up window appears saying that you have taken a screenshot of Steam.
2) Exit
3) The screenshot window is displayed. Select the desired screen and click on SEND.
4) Click on "Show screenshots online"
5) On the next screen, click the screenshot you want.
6) Click the "Share" button
7) Mark the link and right click on "Copy"
8) Include this link in your post.
for the construction site the woorker will not go until all the componement requiered are devirered on the site so maybe it miss some concrete or brick in the related depot or the depots are not all linked
What most people probably expect is for citizens to decide where they are going to go, and walk to a bus stop to shorten the route. This is not what happens. Instead, citizens walk to a bus stop for reasons that I have not been able to figure out, and the bus will pick up and drop off passengers depending on how it is configured to behave at that particular stop. If you do not configure the bus at all aside from setting which stops it will move between, it will essentially serve as a transit method between pairs of stops only.
For an example of how buses will behave if you do not configure them accordingly, consider a simple case: you set up three bus stops, one near the residences, one near the town center (with amenities and shops and such), and one at the coal power plant. The bus will first go to the residences, and pick up 100% of passengers of all types (i.e. it will fill up with passengers and not care what kind of passengers it picks up; distinction is made between workers, general "passengers", and students, with a few further divisions among these). It will then go to the town center, and drop off 100% of passengers of all types. The bus will now be empty, and will travel to the coal plant. It will offload no workers here (despite being set to offload all passengers by default) because it will be empty.
You can configure buses on a stop-by-stop basis in much the same way as you configure resource transport vehicles. In terms of public transportation, citizens are no smarter than steel or crops; they do not know where they are going, but they *do* know how many people will enter or leave a bus at a particular stop, whether those people will be workers, students, or general passengers, and what level of education the workers will have. It is similar to how you can (for example) configure a covered hull truck to fill half with food and half with electronics, deposit 40% of the electronics at a small general store, and then deposit its entire remaining inventory at a warehouse that supplies a large city's shopping center. However, rather than configuring buses very precisely, I find it easier in most cases to set up simpler routes that link only two stops together, and restrict passengers by type but not by quantity.
As for the construction office, it also doesn't work the way you might expect. Unlike most buildings, which workers will walk to from a bus station nearby, the construction office sends its own bus out, directly to any bus stop you decide to designate, to pick up workers and transport them to construction sites. There is a button in the UI window for a construction office that lets you select a bus stop as this source. I believe you can also select a train station, which is probably useful when you need many hundreds of workers all brought to the same place, though I have yet to experiment with trains so I cannot confirm this use case. It is the same button that is used to select sources for materials, such as a warehouse storing electronic components.
For anything larger than the smallest of construction projects, I would recommend building multiple construction offices so that you have plenty of vehicles available. All construction offices will work together on the same sites (so long as those sites are in range of all offices), and are only really limited in terms of parking space and the distance they will search for construction projects to work on (I believe the default is 1000 meters, but the maximum is 3000 meters; this can be adjusted in the UI). It is probably a good idea to spread out the buses you use over several different construction offices; although all offices work together, doing this will allow you to select a different bus stop for each office, which will mean for an easier time fitting enough housing within walking distance of the bus stops you choose.
we have to sort worker and freetimers accortigly with the destination because they are not aware of what bus they getin
so is the bus of the construction site can load freetimers too?
or his problem is just dont have any worker at the station and only student anf freetimers?
maybe the construction station must have a dedicated bus stop where student and passagers can go by walk and filled with a bus with the check box only for workers
Thank you for your help, this page is now in my favorites! I hope to be able to help you back one day;)