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Only the power from this large switch is distributed across the Republic.
Not sure what you mean by 'power block' ?
Legend:
==== high voltage
------- medium voltage
T transformer
town = general grid
Actual setting:
Will this work?
the power plant is not conducting power, so there will be three blocks:
1/ export & power plant
2/ power plant & town
3/ import & town
MaroonFrog's setting (as I understand it)
There is still a tiny wee bit of current been imported. My guess is that the switch need to be fed by import (and can not get power from main grid because current only go from high to medium voltage not the other way).
https://steamcommunity.com/sharedfiles/filedetails/?id=2115930574
Do you have a cable way station downtown ?!
And before I set up an export & import of energy I did have power shortage... so cable way => no electricity => no worker for power station. Whereas with buses, workers will eventually arrive and start the power plant
Now that you mention it, I did have problems with power distribution before building the cable system, and you are right that is an issue. In my case I had used undersized power lines; it took me a while to figure out the way to read the power meters, but now it is all good.
It is very hard to build a road etc under a cableway as well.
But a cableway system can supply 12 workers per car, at least 25 cars on a moderate length system, and over 120 workers at a time working at the end. Since the workers arrive steadily everything hums along evenly.
I have 1 cableway system feeding a coal mine, coal processing plant, power plant, and steel mill.
I also have 1 bus still running just in case, for auto-restart.
You can also distribute goods with a cableway system. I’m thinking of having the manufacturing of small goods (like chemicals) done on one side of a mountain range, then the destination on the other side. Seems like a good way to split manufacturing between areas.
Cableway can also distribute aggregate and larger goods, but ive found the capacity isn’t big enough for much material. Great for people though.
I've made this suggestion here before, but the more I think about it the more I think it could be an elegant solution to this old problem. If only we could have worker queues in important buildings like power plants.. You'd manually set a 'buffer' for workers, very similar to what we currently have in stores, schools, and football fields. If a new bus arrives while the power plant is still fully staffed, some of the workers go into the waiting area and start working as soon as a slot opens up for them. It just makes so much more sense than the current workarounds (however clever), such as spacing workers evenly with cable cars... Pretty please?