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Some general tips for manual constrution:
-specialize:
build several construction offices and specialize their vehicles for certain constructions like road construction
-bus co: busses are stupid. They bring workers to constructions without sufficient material.
I would recommend to only have one 7-seat bus or even only a car on a building CO.
Building constructions can be accessed by local workers. And they will come and do nothing without material. I usually cut the workers to 1/4.
You can easily compensate the small amount of workers with a crane.
(My favorite is the yellow W50 road crane).
build a bus CO that uses busses with a capacity around 20-30 and only assign it manually for big constructions that need a lot of manpower. This is something for later. It takes a lot to build a steel mill with your own material.
dont use busses for road construction. Its a waste of workforce. They barely help on larger strips. Arriving vehicles also interrupt asphalt paving. This is very annoying.
Reducing it to dump trucks helps a lot.
I guess that's fine as long as yet is the key word here.
I noticed that the game is doing very poorly when it comes to delivering workers to work sites. I have opted to manually control that aspect of the work. For roads, I reduce the work force productivity to 0%, since in all phases workers can be replaced by a mechanism. By reducing it to 0%, no buses are sent and no workers are expected.
Another problem is that for each project, 50+ worker slots are allocated. This causes a lot of people to cram around various bus/train platforms and just wait there to be picked up and taken to the work sites (if not in range). Reducing the workers to 0 avoids this issue, whilst still allowing mechanisms to do their jobs.
You can't do any of that. The most you can do it set a specific number of buses with a specific carry capacity to be used by the CO. That gives you some control over how many workers you funnel to work sites... kind of... sort of...
In reality, it's crude at best. The buses will run between the pick-up location and the work sites continuously, regardless of whether the work site needs 2 workers or 500 workers.
What I ended up doing for most construction sites is reducing the Worker Production setting on construction sites to 0% so that they require 0 workers and let the machinery do the work. That way, buses only go to important construction sites.
There have been prior discussions about CY planning
1. a single jack of all trades CY
2. 2-3 CY's with some minor specialization such as a road CY
3. 6-8 specialized to the point of a CY just for dumpers
Each has its pros and cons
Construction sites require workers. If there is enough need, a machine can replace the workers
You will not see a tower crane being sent to work on a small footpath