Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think a reworking is planned tho.
Imho: We really need a way to set a vehicle as the dedicated hauler for equipment.
And something else. The CO should have a fuel supply(like rail CO) OR it should load heavy equipment and drive it to the gas station, watching my paver drive to the gas station is kinda unreal
Either have smal fuel depot in the CO or load up hvy vehicles and drive them to the fuel station and fuel them while they are on the trailer and drive them back to CO right away.
That what i think abou it. The way the CO gets equipment to the construction site is not so bad and the least of the problems.
I just started doing this. I added a second CO dedicated to road construction and converted my initial CO to building construction only. A lot of the same equipment but I now manually go in and assign jobs to the appropriate CO.
Great ideas, I'm going to try that. You are spot on about dedicated haulers.
@ryantheskinny - I've found some of your posts and photos about your border towns and starting basically from scratch, which is exactly what I'm trying to do. Any links you have to posts/guides/recommendations on what you've done would be awesome in case I haven't found more through searching. Do you start from populated maps or unpopulated? Also, do you use any of the workshop maps? I've looked at several but there are a lot out there and the ones I've looked at aren't really grabbing me.
Thanks guys!
I just had this happen - a flatbed actually loaded up an excavator and took it to the job site, but when finished the excavator drove itself all the way back to the CO even though there were 3 flatbeds parked at the CO and not on any tasks. They apparently haven't yet scripted the ability for a flatbed to head back out to the job site and pick up the excavator when it is done.
I also concur with the idea about the CO having its own fuel supply, although I suppose an interim workaround would be to just put another gas station right across the street from the CO.
That is what i am doing right now, or at least i have it close. Still it is not always practical to do that, the CO should be able to handle a case where there is no fuelstation close by better.
my favorite for construction offices always 2 work together.
https://steamcommunity.com/sharedfiles/filedetails/?id=2058449852
build only for roads (gravel roads and or asphalt roads)