Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

İstatistiklere Bak:
What is the difference between the cargo station and the open storage?
I've used the open storage to transfer bricks from my factory to train for export (plus a second between the first and the border to ensure that I don't run out of those commodities). But then i noticed under trains that there was also a train depot. I assume they both are capable of transferring open hull goods to train, they both have similar connections (except the depot has more train lines and no factory connection), but the depot doesn't store goods? Is that the main difference? What distinguishes when you would use each? Or is the depot faster at loading or something? If my guesses are true, I can't see any real reason for having a train depot if the open storage has similar function, plus storage.

Thanks! :-)
En son frannilea tarafından düzenlendi; 29 Mar 2020 @ 0:02
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Depot is where the trains live.

Open storage is a storage with one train line.

Train cargo station doesn't store anything, but has two lines.
En son tea_bush tarafından düzenlendi; 29 Mar 2020 @ 0:47
Adding on to that:

Open Storage can only deal in the "Flat Car" / "Open Hull Truck" resources: Boards, Logs, Steel, Bricks, and Prefabs.

A Cargo Station can handle any material that can be transferred through a Factory Connection: Everything except Oil, Bitumen, Fuel, Stone, Gravel, Coal Ore, Coal, Iron Ore, and Iron.
The depot is also where you buy locos and wagon.
How did you get any train at all without a depot? Did you start with making them?
Important to note if you use a cargo station to unload steel, bricks, wood, boards and prefabs, rather than the open storage, it will be very slow.
İlk olarak angry_bosmer tarafından gönderildi:
Important to note if you use a cargo station to unload steel, bricks, wood, boards and prefabs, rather than the open storage, it will be very slow.

Ah! Thanks angry. That's the kind of thing I was wondering - the pros and cons.
Haha, no. I've been planning everything way ahead before I build it. The new train line (my first) is going to take my new steal and bricks to the border for export. I have that all stamped in and ready to build too. None of it's commenced building yet - not even the coal mine and power plant. It's just ready for when my population gets big enough to spurt a new twin city and gradually support the industry. It'll happen over time.

Meanwhile I discovered that one gravel processor is nowhere near enough - big mistake, lol!! I'm in the process of tacking on two more, which i don't think will be enough either to run my concrete, cement, prefab and asphalt industries. I suspect I might need 4 or 5. So my intentions to diversify into steel has been postponed!!

Meanwhile, while awaiting the building of the additional gravel processing plants, I decided to stamp out my aggro farm. 16 big farms to an aggro farm, right?? I had it all planned, except I discovered that there were some hidden rocks on the nice flat river flat lands I was placing my farms and apparently farms will not build on rock! Bugger! :-((
En son frannilea tarafından düzenlendi; 30 Mar 2020 @ 3:34
İlk olarak frannilea tarafından gönderildi:

Meanwhile I discovered that one gravel processor is nowhere near enough - big mistake, lol!! I'm in the process of tacking on two more, which i don't think will be enough either to run my concrete, cement, prefab and asphalt industries. I suspect I might need 4 or 5. So my intentions to diversify into steel has been postponed!!

Do you really need that much construction materials?
Yes and no. Because there isn't enough gravel going through, it's not working properly. For example, the concrete plant appears to be hogging most of the gravel, so that the concrete plant isn't working properly. The prefab is fine - it uses a lot less gravel than the other two. So concrete is a problem because it's required for most of my building jobs, and is slowing down my building projects as everything waits for concrete. No to mention that I need a lot of gravel too, and that just makes it worse. I'm trying to gravel my roads. The 2nd one made a bit of a difference. I'm hoping the 3rd one will make more of a difference. I need a lot of gravel for roads.

I do sell the prefab and the cement, though.
I think the biggest bottleneck is stone.

Right now there is no way to feed the gravel processing plant with a conveyer.
You also cant build a big buffer storage to have enough stone ready to be crushed when you need it.
The only way right now is to pile up trucks waiting for their turn.
Or build a big aggregate storage for gravel, but it takes a lot of time to be filled.
I always build storage for both stone and gravel specifically because of that bottleneck, so that I can build a buffer back up when construction/production gives it a breather...but yes, if you're running one of everything at full tilt, you would need multiple gravel crushers even without the truck bottleneck.

One crusher puts out 82 tons of gravel; a concrete plant alone eats 210, Prefab another 65. It's hard to rate Concrete / Asphalt because they're intended as burst production, but if you do manage to saturate them that's another 135 / 125 tons, respectively.
I don't think the margin from prefabs warrants trying to maximize it's output, not if it's gonna monopolize your cement plant and require expanding gravel production. I consider gravel and it's by-product more of a local production and export the surplus.
When youre done upgrading the roads, what's all that gravel infra gonna do? If you plan on exporting it, then it's more infra, vehicles ( An endless chain of trucks at the border, or a 200K train?) gas etc. Starting to look like chasing sunk cost.

En son gusgblaw tarafından düzenlendi; 30 Mar 2020 @ 11:31
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