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Zgłoś problem z tłumaczeniem
that'll get me to go at it from different angles and use all the modes of transport.
I like the storytelling part ( for lack of a better word) of the game, so if I can believe there would be a reason for people to want to settle near this border and find their fortune exploiting these patches, and carry on from there it makes me want to plan this 'story' and then build it.
I really dont like all flat lands and anything were features seem to have been planned for a specific setting/placement, like 100% density patches of ressource in a neat semi-circle around a valley/bay.
I've been playing 'deep territories' by Grink. Honestly having a grand old time with it, checks a lot of the boxes on your list. There are huge open space in the top part tho I don't really use them for roleplay/logistical reasons.
There are a great number of factors, here are just a few.
In my view it will not be possible to make a map that will suit all players, at all levels of play, and definitely not play style. For example funds and construction (no auto build) allow people to overcome various map issues easily, or with great difficulty.
Consider customs (type, numbers and placement), natural barriers to reach them, resources placement, proximity (especially to any possible start up areas as well as each other) and quality of deposit (lower % may be better, farmland (to start areas and other resources). The ability of natural resources to impede spread and reach such as bridging rivers.
May I suggest you
Make one that suits your play style, because those are the parameters in which you have the experience and understanding.
Think about how you would start a game and build it to give people similar options, and ease of development.
Look at some people who are very experienced players and examine their maps, especially if they have made more than one (we all get better) - especially if their play style is similar to your own.
Enjoy !
This is where I'm going to start! They have coal ore and iron, but this terraform for terraformat? And please, not filling the map with trees and trees, we can do them ourselves, please put just a few for the game's aesthetics. And of course, if possible, some islands that we can use.
All in all it is a good challenge.
I mean, the whole world was discovered in 1960, so I'm taking political power over a backward country with simple resources scattered across the map. The terrain corresponds to reality, mountains, rivers, a flat land there. A hill there, a mountain somewhere, like in Eastern Europe.
I do terraforming every now and then, but mostly I try to bypass nature but not destroy it. That's why I build snake-like roads around the mountains, bridges to overcome the valleys.
I am for raw materials that are far apart (coal, iron) like in the real world.
I obtained the land height map to start
There is a significantly famous island castle, Trakai
The capital city of Vilnius
A number of easily identifiable major rivers that flow in some direction, such as NE to SSE
And then neighbors, and cities near those border points
That gives me able to concept work to fit a country into a square. And that is where you adaptation fits in. Rivers needed to be scaled down for edges to match game scale
There are a few high points, that in game are larger, otherwise they get lost on the map
There is significant stretches of farm lands - I have those, but it is also too easy to hand a player a perfectly flat map. That land is scorched and rocked in some places to prevent it turning into Kansas
Gravel is easy because you can look at the areas you want to add color or depth like shorelines. Without rocks flat, with rocks, cliffs. Then look up major sources of rocks and mined materials. Potassium, salts, ores - place to taste
The three bigger items you get to paint, oil, iron and coal
At this point, your just doing a balancing test
I painted out the vast Northern oil fields, just off map. In border, you can easily do a fuel start.
The newer player can use that area to learn and get started
The experienced player would see that, know what it is, and go to other areas of the map
THAT encourages harder players to give it a try
One edge has is it one or zone? Hmm, go find out. Wait, there are border towns but no connections? Aww, you fool, you fell for the oldest traps in the books
* never get involved in a land war in Asia
* never go in against a Sicilian when DEATH is on the line
* never trust someone when death is chasing you
As for population - I never populate
I do use the buildings off map, so if you fill them they will die and escape, messing up your states for a few years - MUwhhhahaha
I also the first player to make extensive use of over the border buildings.
I do this for decorations when looking at the map
I do this to amp up the borders when on ride along
I do this to clutter up the map when looking to go somewhere
I do this because they catch fire, cause more traffic, and encourage you to ignore fire messages, to your peril
And lastly, I do it because you learn Lithuanian and Russian words without evening realizing it.
PRO TIP - DO THIS LAST.
Save your map
Add trees
Save
Publish
Trees are a bit easier - the game gives you the major varieties for the region - find out which is your predominant type. Lithuania is pine trees and pine forest. You can't be boring and just turn every square into a single type of tree. That might be a bit for people on older, slower systems
https://steamcommunity.com/sharedfiles/filedetails/?id=1821761929
Don't like fighting with terrain. Little light on resources, but the best map I have used to date.
That is cool my friend, I mentioned some of the valid aspects, and as you say - there are many.
So fab to see the (small case for emphasis) love we see in the responses here. But ZERO CREDIT (and I mean zero) credit to me, all credit to the community who helped me make those comments. None of them are original - all are learnt from this community (and the necessary self learning validation).
tldr: This is why WRSR is fab - the community. Long may it prosper !
And to continue (why stop this fundamental question @angry_bosmer asked ) :-
What is your fav map today - and why ... ?
And your response is ..? xD