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On a less funny note, I have had 3 trains connected to 2 stations delivering to border on a 2 track system for about 2 ingame years and I haven't seen any issues.
Do things start to go wonky when you have many more trains on the tracks? What am I missing?
Please note that I am not dissing your design, just wondering on what could go wrong with my present setup.
Also, things started to go wonky when I was building a second track, so I had two parallel double sided tracks that then changed into double track.
Simplest designs deadlock when a third train comes in to a busy terminal station (both tracks occupied). Joins close to waiting point signals are also an issue as mentioned above, the trains occupy the join block, that is also deadlock-prone.
When trying to solve train issues, I was also thinking of RO-RO design you have there, but this won't work for export terminals (at borders), so I have to use exit sidings there instead.
So basically you need to keep splitting the tracks in order not to have more than 2 trains on the same 2 tracks at the entrance/exit of the station?
Assuming the simplest design is like this: https://steamcommunity.com/sharedfiles/filedetails/?id=1690634339
Here’s the deadlock case (both tracks busy with trains waiting/loading/unloading):
https://steamcommunity.com/sharedfiles/filedetails/?id=1690634459
One way to solve it is to have trains to enter and exit on different side of the station, like Jon144 has there, but that is not available for customs terminals, and I’m using a exit siding design like this: https://steamcommunity.com/sharedfiles/filedetails/?id=1691067919
It basically provides an alternative one-way escape track for both of the station tracks. Still can be deadlocked under certain circumstances (due to trains being longer than waiting blocks), but more reliable.
Much more complicated than I initially imagined.
Out of curiosity though, if you remove the 2 way lights between the crossing and the station (in the simple design), wouldn't the queuing be done at the one way light before the crossing thus keeping it clear?
The trains would be able to leave the station freely though.
Just like pdaw.pd said above, this will make the whole station a single block and basically make it a one-track station.
When you have the semaphone selected 1 click makes a 2 way, second click makes a one way, third click makes the other way. So just click on the semaphone you want to change.
Alternatively, you could make your own train station near the customs house and then truck the rest of your items across the border.