Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Can I send people to the gulag?
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Showing 1-11 of 11 comments
Astralis L. Mar 22, 2019 @ 9:42pm 
This
aclyte Mar 22, 2019 @ 11:29pm 
Your country is already Gulag for your workers)
DeltaDude Mar 22, 2019 @ 11:35pm 
You could basically in one scenario. You have a nice prosperous city where your workers get what they want, have tons of children and have good healthcare.

Then you could make a separate city you designate as your gulag that's directly connected to heavy industry with no special services.

Then you can keep relocating people here from your happy city to basically have them die or escape from being overworked with no access to hospital, school etc. This could be what you pretend as the gulag.

This is a pretty sad and disturbing way to control your population if you want to. I actually find its good to have a gulag city because if I have to end up deleting a building in my well developed cities there won't be anywhere else to relocate them, which the game would then prevent me from demolishing it.

If you provide your people everything everywhere the population will explode out of your control.
Last edited by DeltaDude; Mar 22, 2019 @ 11:37pm
Astralis L. Mar 25, 2019 @ 12:53pm 
Originally posted by aclyte:
Your country is already Gulag for your workers)
This
pdaw.pd Mar 25, 2019 @ 12:57pm 
I have a vague sneaky feeling I've read this conversation already somewhere...
desertbilly Mar 25, 2019 @ 1:13pm 
I've actually done just this. My gulag (Vladislosk) is located not far from the border and about 15 km away from my main city. There I have a large oil refinery complex. I initially staffed it with an apartment unit to get the oil refinery going. I ran a single railroad line from the main city to the gulag, supplying it crude oil which was in abundant supple next to the main city. The crude oil train then loads up refined fuel and bitumin and transports it to the border then reverses.

But we must make the citizens suffer even more.

I started a passenger service on the same railroad line which brings workers out to the gulag from the main city. They arrive at the train station and then have to take a bus directly to the factory. When they are done they return, doing everything in reverse, going back home to the main city. A long miserbale trip.

Now that I have workers arriving on the train at the refinery, I'm slowly removing the old workers that live in the apartment building. I'm forcing them to board a bus to the train station and return to the main city. When that building has emptied I'm going to demolish it and the store and other ammenities, leaving no facilities. My workers will only be arriving by train at that point, forced to work at the refinery and then go home.

Getting two rail services (oil train and passenger train) to work on one rail line was interesting. You need several passing sidings and the proper use of semaphores to keep them running smoothly. I'm still working and learning on that.
Grungler Actual Mar 25, 2019 @ 9:00pm 
Originally posted by pdaw.pd:
I have a vague sneaky feeling I've read this conversation already somewhere...
Beep boop, socialism=gulag
Novu Mar 26, 2019 @ 5:45am 
You can kind of create your own Gulag. Make some buildings off in the middle of nowhere with no food or electricity. The forcibly relocate people to those buildings.
Originally posted by Punished Minh:
Beep boop, socialism=gulag

Many years of western propaganda brainwashing coupled with poor education will do that to people.
Sunshine Mar 26, 2019 @ 7:44am 
No gulags in the 70s, which is the earliest this game takes place.
A socialist/communist country is bad enough already for its people, no need for extra cruelty.
Originally posted by Sunshine:
No gulags in the 70s, which is the earliest this game takes place.
A socialist/communist country is bad enough already for its people, no need for extra cruelty.

1960 is the earliest, but Soviet Gulags did end in 1950's.
Did you ever live in a socialist country? Was it bad for you?
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Date Posted: Mar 22, 2019 @ 9:23pm
Posts: 11