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Try put them on outside (non Steam) host of pictures and give here links to them.
Don't forget to make a shoots with open windows of warehause and destilery too. It's important how they are configured.
Instead, he has something like this Warehouse (Grain) <--> Distillery <--> Warehouse (Alcohol).
Provide screenshots or even a save file for better results, OP.
I have it set up like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1703830141
That's a nice setup... I had no idea that would work.
https://imgur.com/ZrMQh6j
I didn't know that the connections between objects (these yollow ones) can be so long. I thought it can be very short only.
Are you using multiple farms or does one farm supply enough crops to keep food, livestock and alcohol all running?
You are right, I made a bad screenshoot which does not represent the issue. The warehouse was not filled with food before so it does not show what I mean.
In general in my opinion there should be an option to set each connection to werehous as "input" or "output"
I think that In my case the final product (alcohol) was "going back" in a production chain. So it was going back and stored in a warehouse where the crop is being stored and supplied by train. In my opionion it should be forwarded to a different (also connected to distilliry) werehous (output)
so the final product (ie. alcohol) is not mixed with component (crops)
Can the train deliver the crops to a station attached to a grain elevator as in meraco's set up? That would eliminate the flow-back.