Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Ciocan Feb 7, 2019 @ 7:24pm
Multiplayer Request
I might not be well informed but I did not see any posts of any plans for multiplayer.
Just giving my example it might not mean much or maybe it will.
Me, my Wife and some friends we are always looking for a superbly developed OpenTTD style builder that we can play over LAN at least. A 2-4 players mode in a large sandbox that we can dive for tens or hundreds of hours by covering every inch of the map. Transport Fever was a total disappointment due to the fact that they refused to develop any support for players that want coop. I do understand that this requires resources to develop but it might not be as a risky move because there are so many people that go back to OpenTTD just for this feature. If this is not a realistic target, at least please give support for addons so maybe someone with time and talent can bring it. We are very impressed by what Soviet Republic brings to the table and we are looking forward to play it.
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Showing 1-15 of 18 comments
Grek Feb 7, 2019 @ 8:25pm 
https://steamcommunity.com/app/784150/discussions/0/1761356057415784590

just FYI: its much more accurate to compare this game with tropico, not ottd.

if you want ottd-alike game then look for voxel tycoon
Last edited by Grek; Feb 7, 2019 @ 8:27pm
3division  [developer] Feb 8, 2019 @ 5:02am 
Multiplayer is not planned :-( ...a lot of things in TODO.. so there will me no time for multiplayer... maybe in few years.. but hard to say.. so rather not count with it.. sorry
Scooter Beep Oct 30, 2022 @ 11:09am 
s:steamsad:
MrKrabs Oct 30, 2022 @ 12:48pm 
Me personally I don't mind not having a multi player mode.
I just want to highlight that I appreciate the response directly from the developer.
At least an honest answer directly from the source.
👍👍👍
longshots444 Oct 30, 2022 @ 1:02pm 
Originally posted by MrKrabs:
I just want to highlight that I appreciate the response directly from the developer.
At least an honest answer directly from the source.

It would be nice if it happened for often.
MG83 Oct 30, 2022 @ 1:23pm 
Dont forget guyz the developer is not a huge studio like other famous games. Since we are playing a "soviet" style game maybe some of us who is capable to do should learn some coding and help developer for free to take the workload :D than there can be some work power for complicated implements :>
encodoc Oct 30, 2022 @ 6:51pm 
Not very similar, but for a good co-op experience as far as colony/city builders go, you could try Per Aspera, has up to 4 player co-op.
zJochen Sep 27, 2023 @ 2:51am 
Originally posted by 3division:
Multiplayer is not planned :-( ...a lot of things in TODO.. so there will me no time for multiplayer... maybe in few years.. but hard to say.. so rather not count with it.. sorry
How about now? ☺️
Sirius Czech Sep 27, 2023 @ 5:18am 
Probably in a sequel, this engine is not ready for it
Lex713 Sep 27, 2023 @ 7:03am 
There are way to much factors with gameplay that will simply not work with multiplayer (such as date/time change that actually affects gameplay, resources prices etc) and game engine itself is not compatible with multiplayer features at this point and, if you don’t know how development works, it is really hard to implement networking to any product at this stage because coding with multiplayer in mind usually requires completely different approach to development.
BanzaiCharge Sep 28, 2023 @ 9:37pm 
I see this question asked every month. Those who ask these should think about it through. When you play realistic mode it takes more than a year to complete just your starter town. That means many hours playing the game just to have a few buildings.
To build a big, self-sufficient republic that's more than a single border town you have to invest hundreds of gaming hours. Can you find a dedicated partner who has that much time? Most multiplayer sessions range from a few minutes to 2 hours at most. Wow raids in the good old days took 6 hours, and even that was a stretch. It just isn't feasible with WSRS.
Sirius Czech Sep 29, 2023 @ 12:47am 
Originally posted by BanzaiCharge:
IMost multiplayer sessions range from a few minutes to 2 hours at most. Wow raids in the good old days took 6 hours, and even that was a stretch. It just isn't feasible with WSRS.
You clearly haven´t played a Civilisation then. That could easily take whole week to complete on holidays, especially on larger maps.

This game concept has a feasible multiplayer option and it is not that hard to imagine. Think of it as "Tropico in eastern Europe". Basically what you need it

- to divide map into sectors (smaller nations) and I can imagine up to 4 players to be easily able to play together. Obviously customs and border types would need to be equal, same as the nation shape (definitely not rng fiesta). But doable

- to trade; trading posts mechanics -> players would be able to research and build their own export warehouse over the customs (similar to pipeline connections now) and it would require confirmation of the second player after research. This way you would be able to build it and export resources their way; they would need to research and build similar building to export your way, too. Each of the players would start with 1 from each open, aggregate, container storage + pump with 1 tank connected (fuel/bitumen etc export) and electrical connection as well. Basically on start you would have one "customs area" in the middle of your borders; additional ones would be research-locked

- game setting would not be realistic and game speed would be standard, or selectable on setup. Remeber Knights and Merchants and its KaM remake? There were game speeds to select of peacetime times and wartime timer and it went from 1x to 3x for masters. I can totally imagine playing MP with experienced players on 2x-2,5x speed (standard faster time now is 3x), as pausing would obviously not be an option. You would be able to pay for things with money to speed things up, although your own construction setup would be really needed after all due to increasing transportational costs.

- game would obviously need its goal/finishing line. Inspired by Tropico 5, this could easily be the same mechanism - generated tasks consecutively from groups "easy", "medium" and "hard" that would be available till completion or with timer.
Easy: produce xyz of wood/crops/..., have xyz of people in your republic etc.
Medium: Have a steel mill/coal power plant; produce xyz of electricity/steel/iron/bauxite/aluminum, ...
Hard: Have a nuclear PP, build the largest ship in the game, manufacture 10 planes of xyz type, export fckton of fuel/electricity, aluminum; export vehicles of total value of at least n millions and so on. you could accumulate 1/3/10 points for these and hard tasks would be presented only 3 for each game and after the completion of last of them, game would end. Easy and medium tasks would be presented 3/2 at a time and would reappear randomly from the stack (only those not completed yet).

- MP could be cooperative (for playing with partner), so "just survive and finish tasks successfuly" with points shown in the end of how much each of you contributed (or with just "achieve total amount of points per team to win" as is in Tropico, or competitive that points would matter in the end.

Totally doable, if you would be able to save by agreement of all players and autosave would be each 10 minutes (just to be sure and prevent huge losses if crash would appear). You could continue the session next evening/day this way and eventually be able to finish it.

And for those extra hardcore MP players you COULD give them an option of playing realistic or with some features fro mit (vehicles coming from customs, no autobuy, ...)
Zizo Sep 29, 2023 @ 12:55am 
Multiplayer in city build game? Why the hell? 😀 Seriously ppl wanna have MP nowadays because is what trendy?
In what good city builder you have MP? Almost in none, because is uselles. Waste of time and effort :)
Civilization is not a ciry builder like this at all etc :)

But especially for game like this is simply not possible, this is studio with 3 maybe max. 4 developers, which needs to fix a lot of basic things in game :)

Not even focusing on new content for a while I hope:) There is enough content in game, now after release would be time to polish the gameplay :)
Last edited by Zizo; Sep 29, 2023 @ 12:57am
Sirius Czech Sep 29, 2023 @ 1:06am 
They are ALREADY working partly on a new game :D

And MP is great, not all MP need to be competitive frenetic actions. If you would have played Tropico series, it is kind-a citibuilding and nation-management. Same with Anno series. Same with Knights and Merchants of old days.

Basically a crossbreed of WRSR and Tropico is exactly a thing I am looking forward if that ever happens. No military conquests (maybe just for exports, no own troops and such), just an economical competition. Do you want to finish for money and have a head start? That costs more money even now and the further from customs, the more it costs. It would require knowledge and strategy ;)

And as a coop against the game/timer? Hell yeah!
Last edited by Sirius Czech; Sep 29, 2023 @ 1:06am
nevryn Sep 29, 2023 @ 1:54am 
Look at the development history of Factorio. It started as a single player game, with 3 developers. After they went, they didn't even get to steam till about 6 years after launch. They did implement multiplayer, but it took them over a year just to enable basic support in the game engine, and that introduced massive bugs, which took them 6 months to sort out and then a further 6 months until multiplayer was actually playable at the basic level. Given they''re still a small independant dev house they may be able to offer some insights on how to do it.
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Date Posted: Feb 7, 2019 @ 7:24pm
Posts: 18