Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Yowst Mar 28, 2019 @ 3:37pm
[Bug or feature?] Shops and stores not pulling stuff from warehouse
I have a small farming village with one warehouse and on that there are several buildings connected: a shop, a store, a distillery and a truck loading station.
I did this for the convenience of having one pickup and dropoff point to the main road and having trucks parked in the laoding station when storages are full until the trucks are empte and can get new ones. In such a small village I lowered the worker count in the shops quite low because that would be a waste of manpower.

Herein I noticed that when there are less people working in the shop the goods delivered over the forklift connection from the warehouse is not that fast. Sounds logical to me. They may take some resources a bit sooner before they are out of it in the store but that is not my biggest issue now.

The electronics and clothing store however refuse to get any electronics from the warehouse with less than 6 or 7 workers! I don't suppose that can't be right, right? Clothes do come in albeit not fast enough so that the store is empty first before new stuff is brought in but no electronics in sight. I'd prefer not to waste valuable manpower that could have otherwise worked in my distillery but right now I have to or the minimum stuff the people get in the village is too little and then get a bit too unhappy.

Bug or feature?
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I think when the workers actually need the resources they pull it. For example, my farm is connected to a grain silo, which is connected to a warehouse and a food factory and distillery. The grain goes into the warehouse but the food factory and distillery only actually “pulls” the grain when they need it I.e working. The storage for the factory or distillery are never full of grain. Now when the train comes to pull up stuff it pulls grain from the silos.
Rever Mar 29, 2019 @ 5:57am 
It seems to also have something to do with load leveling. So if silo is 50% full, it will fill the warehouse/factory to 50%. Watch out if warehouse / factory is already 50% full of second item, it seems to block the first item. when more stuff is put in the silo then will rebalance and send in a bit of the first item. My recommendation is don't get too fancy until you see how it works. Multi-item balancing is a bit tough.
Yowst Mar 29, 2019 @ 8:56am 
All the others things do work. It's just when there are more workers the resources that are being pulled from the other building is just sooner. Below a specific amount of workers (percentage wise maybe?) the resources are being pulled from the other building after the stocks have been empty.
In the case of the electronics to the store they don't pull it at all.
The food and clothing maximum in the attached warehouse is only at 5% max and those work fine. The electronics are also on 5% limit. I tried full load of electronics or practically zero without a change. I keep the numbers of the amount of resources in check to see indeed if they only pull the resources needed at that moment but that's not it. If no resources are being used they wont get any and if they get any they mostly take one stack (i think 1 ton) at a time and not exactly the amount they need.

The factories are barely suffering from this 'problem'. They get it a little later at times with less workers than with a full house but not as problematic as the stores. If the stores are empty, even for half a second, all the shoppers leave and get a 'didn't get *item*' modifier which can be a problem.
imgran Mar 29, 2019 @ 9:24am 
If you have a warehouse connected to your store, don't import from the store, import from the warehouse. This will ensure that you aren't wasting money on imports with a full warehouse.
Yowst Mar 29, 2019 @ 10:12am 
I do that yes, something like this: Warehouse at the border where the trucks go -> dropping it off at the truck loading station which is attached to a warehouse in the village, that village is a few km's from the border -> the shops are connected to said warehouse.
I put a limit on the storage of the goods in the warehouse of the village so that after one or two times driving the trucks parked until there is enough space because enough is sold and then they get another load.
Obviously in my situation the electronics truck never leaves for no electronics are put in the store.
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Date Posted: Mar 28, 2019 @ 3:37pm
Posts: 5