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Took me a while to come back to this, but if you looked carefully, I built the connectors over mountains so this allows for connection of areas that normally would be impossible with roads without extensive bridging or tunnelling.
I'd happily settle to seeing them zip back and forth and calling it 'working' and pay an abstract value of gas, without having to micro-mange them to this extent. But it seems that how granular this game wants to be, and I respect that.
They're very much so a specialized mechanism, yeah. They're good at what they're good at, what's upsetting a lot of people is that what a forklift is good at isn't "everything".
For splitting / merging connections, especially in low to medium volume applications (they start to choke about 25 tons/day).
And I owe JCMiller an apology, I was wrong. Finally found some good reading material about the soviet forklift in game, it's a big honkin' thing and my 'about right' was off by about 100%. 5-6 "generic cargo volume units" [tons of whatever is set at 1 ton = 1 volume unit] is correct for that one, not 2 1/2-3.
So how far did you get with the .ini?
For anyone interested in this beast :-
This is a good simple article on the Lviv FL 4xxx type
https://zen.yandex.ru/media/oldtimer/lvovskii-avtopogruzchik-lza-na-baze-gaz51--5bca3467503f5b00ac8cf395
& some interesting vids
https://youtu.be/mT6RCm_FkJY
https://youtu.be/2Uecucy6jsI
In making my edit I wondered why the devs released it @ 20-30% of it's 'actual' historical rating, as I figured they would have access to the original specs.....
So I wasn't 100% sure that the uprating to <5 tons would work in terms of game balance & kept it light. But "In 1960, the LZA 4045 index was transferred to a five-ton loader." & Fortunately by the time the game starts PAS & hydraulic brakes were added. :)
The GaZ-51 has a 70 hp (52 kW) straight 6, 3485cc engine.
To be technically correct (assuming the game allows for direct vehicle simulation in it's balancing) I believe this is closer to real values:-
I've been running this in my existing save & it hasn't broken anything I can see... & I like it with these settings.
Guess I'll re-run $skill increments & see what happens next.
If anyone wants to try it -
Copy & paste the above code into a notepad instance & save as script.ini & swap out the existing LZA .ini at media_soviet\vehicles\forklift_lza\script.ini (& backup the original script.ini!).
never seen that on earth
game would be better with out it . looks odd and there always in the way .no more forklifts plz