Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Price Changes
I was wondering if anyone had a solid grasp on how the price system works?

I've just noticed in one of my games that the coal sell price has spiked up to 178 rubles per ton, which is more than fuel which is currently 176 rubles. I currently haven't been importing much coal, even I've been exporting a modest 1 million rubles worth per year, so its a really fun world event for the price to shift so drastically in just a few years (used to be about 50). I really enjoy the fact that this will cause me to redirect all my efforts into coal away from the oil industry I had been setting up.

https://steamcommunity.com/sharedfiles/filedetails/?id=2012696592

I've also noticed in other games that when I start exporting livestock the price will sometimes drop so low that exporting meat becomes more profitable. I'll run meat for a short while, the price comes back and I'll revert to selling livestock.

Anyway, I've really enjoyed the market volatility, great feature. Keeps me on my toes and diversifying my economy.
Last edited by angry_bosmer; Mar 2, 2020 @ 8:39pm
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Showing 1-6 of 6 comments
MG83 Mar 2, 2020 @ 10:44pm 
the more you sell the cheaper it becomes. the more you buy the expensive it becomes .
https://steamcommunity.com/sharedfiles/filedetails/?id=1994286074
https://steamcommunity.com/sharedfiles/filedetails/?id=1994286279
angry_bosmer Mar 2, 2020 @ 11:16pm 
I'm curious to what extent it will rise and fall with your input. I know the price of Iron in my game stayed relatively low because I was always exporting a lot of it. Iron usually starts being worth more than Coal, though coal being more useful usually increases rather gradually.

But that's the interesting part, I wasn't importing a lot, if any, coal. I was exporting a good amount of it. Yet the price went through the roof in a cool way.

Also there seems to have been a GOOD deal of inflation in my game. Compare my 1969 prices to your 1960 prices.

1960 Chemicals 1500
1969 Chemicals 4000

The inflation is actually fun because something essential like food will cost me more and more to import, not just in relation to the increase in pops, but in the decrease in purchasing power. And constant exports (like my iron) might not hold their value.

I feel like these are newer elements to the economy I hadn't noticed before. Looking forward to unpacking it all.
MG83 Mar 3, 2020 @ 4:06am 
Originally posted by angry_bosmer:
I'm curious to what extent it will rise and fall with your input. I know the price of Iron in my game stayed relatively low because I was always exporting a lot of it. Iron usually starts being worth more than Coal, though coal being more useful usually increases rather gradually.

But that's the interesting part, I wasn't importing a lot, if any, coal. I was exporting a good amount of it. Yet the price went through the roof in a cool way.

Also there seems to have been a GOOD deal of inflation in my game. Compare my 1969 prices to your 1960 prices.

1960 Chemicals 1500
1969 Chemicals 4000

The inflation is actually fun because something essential like food will cost me more and more to import, not just in relation to the increase in pops, but in the decrease in purchasing power. And constant exports (like my iron) might not hold their value.

I feel like these are newer elements to the economy I hadn't noticed before. Looking forward to unpacking it all.
you can play for a while with import export economy but in the long run you will require to produce.
RP-BOOST Mar 3, 2020 @ 9:10am 
Yes, yes, it is the question of supply and demand, one more of the prices that most rise in this game, is that of alcohol, steel, coal and minerals.
At first it is hard to depend on it alone, but in the long run it is feasible to live on these resources until the mid-1980s, then it is complicated.
How do I know that?
I did several tests in this game trying to keep myself just exporting one type of resource and importing 90% of the rest that one needs to keep up.
One of the easiest and most feasible in terms of constant and easy lcro is without a doubt; Gasoline, Betumem and steel.
but the game understands that if you flood the foreign market for these materials too much, the price drops considerably, but increases the value of the raw material that is necessary to produce these resources. This idea is very interesting and is one of the things I like the most in the game.
Obs; It doesn’t matter for a while, it doesn’t mean that the game will increase the values ​​of that resource every year, regardless of the amount of resources you export, prices have increased each year, however, the more you export, the longer it will take to raise prices, compared to not exporting it.
RP-BOOST Mar 6, 2020 @ 11:18am 
Originally posted by angry_bosmer:
I was wondering if anyone had a solid grasp on how the price system works?

I've just noticed in one of my games that the coal sell price has spiked up to 178 rubles per ton, which is more than fuel which is currently 176 rubles. I currently haven't been importing much coal, even I've been exporting a modest 1 million rubles worth per year, so its a really fun world event for the price to shift so drastically in just a few years (used to be about 50). I really enjoy the fact that this will cause me to redirect all my efforts into coal away from the oil industry I had been setting up.

https://steamcommunity.com/sharedfiles/filedetails/?id=2012696592

I've also noticed in other games that when I start exporting livestock the price will sometimes drop so low that exporting meat becomes more profitable. I'll run meat for a short while, the price comes back and I'll revert to selling livestock.

Anyway, I've really enjoyed the market volatility, great feature. Keeps me on my toes and diversifying my economy.
I was looking for this post to make this mention and confirm my thesis that, each game is a different game in that game!
It seems a bit logical, but for me who likes to test the mechanics of this game to the extreme, it didn't seem so logical, since assuming that at the beginning of the game the prices are always the same! one imagines that during the game the prices will be the same based on what you import and export, correct? wrong! Because this will always be relative, it will rarely coincide and be exactly the same if:
You fill the market with a product for 10 years in a row, for example, 10 years exporting the oil derivatives, hope that the market will be flooded with this product and eventually it will go down, correct? Wrong! It remains relative.
In this save I am exporting at least 660T divided into gasoline and bitumen. I have a 100% sustainable economy, I didn’t export a gram of coal, on the contrary, I exported several times and still look at the price of my coal and look at yours, I know there’s a difference of basically 1 month, but I had to go to the bathroom and I didn’t pause the game and the month of November passed but the price was basically the same, it didn’t have this oscillation as in your save, almost 100 rubles of difference, it’s a lot!
As we can see some things are more valuable in my save and others less so if we compare what my thesis actually confirms, when I finish my current save, meet my goals I want to confirm this theory of mine in 100% saving on coal exports , and see if on that same date the coal arrives at the same price that you posted.
I'm still not 100% sure about this, but "I think the game is somehow valuing the resources you export the most, as long as you maintain a certain import consumption of 10% of what you import". It is not certain more and more I am sure of this statement based on my experiences and saves nogos that I always make.
https://steamcommunity.com/sharedfiles/filedetails/?id=2015330254
angry_bosmer Mar 6, 2020 @ 1:42pm 
Yeah that is very interesting, it will be a fun puzzle to crack. But it does seem to run outside your control to some large extent as you demonstrated.

As I kept playing I found out a few things.

1. I had imported 1 million rubles of coal ore that year, I had forgot to remove the autobuy from my storage. But that alone wasn't the only thing affecting price, but it certainly explains part of the spike.

2. The price of derived goods seems affected by their material costs. Its not 1 to 1, but as my coal and coal ore spiked, so did my price for bricks and steel.

3. As I started flooding the market with coal, the price dropped but not that much. It stayed very much above the average. I was making more exporting coal than I was on fuel-bitumen, somewhere around 15-20 million a year. So if it was a thing I could control, I would definitely want to do it again. XD

4. The price of oil-fuel-bitumen stayed very low in the game, and as I started exported the prices had dropped even more. I suspect because I started flooding the market but it could have predated that. I was and still am importing all my fuel, but the price stays very low. Bitumen would periodically spike as much as 70% then drop out of seemingly nowhere. I was struggling to get 12 million yearly out of 2 refineries at full capacity.

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Date Posted: Mar 2, 2020 @ 7:15pm
Posts: 6